DayZ
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InediaStamina
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Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
1.383 MB
Jun 16, 2023 @ 11:59am
Jun 8 @ 3:17am
36 Change Notes ( view )

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InediaStamina

Description
The modification adds general (aerobic) stamina and sleep mechanics to the game.

The purpose of the modification is to make the character's stamina close to real life.
The vanilla stamina mechanic allows the character to run continuously for hundreds of kilometers without consequences, with the character sprinting most of the way.
In the new modified mechanics, sprinting is a valuable resource that must be used wisely in the right situations.

The general stamina mechanic or the sleep mechanic can be disabled separately. Read how to do this here[github.com].

📚 InediaStamina Wiki[github.com]
FAQ[github.com]
💬 Telegram group[t.me]
💬 Discord[discord.gg]

A brief list of factors affecting general stamina:
* Character movement type;
* Slope of terrain (affects not only stamina consumption but also movement speed);
* Type of surface, road, grass, forest, etc. (affects not only stamina consumption but also movement speed);
* Character load weight (affects not only stamina consumption but also movement speed);
* Character clothing;
* Climbing, jumping, rolling;
* Stone, planks mining, logging;
* Building;
* Character is hot;
* Character sleep level;

This modification allows you to adjust numerous factors affecting general stamina and sleep. These factors include comfortable places[github.com], stimulant items[github.com], stimulant liquids[github.com] and clothing[github.com].

This modification includes the InediaMovement modification, which introduces into the game realistic effects of various factors (such as the character's load weight, terrain slope, surface type, collisions with bushes) on the character's movement speed. Therefore, you do not need to install "InediaMovement" as it is already included there. If you connect both of these modifications together, "InediaMovement" will be completely ignored.
The "InediaMovement" settings are located in the configuration parameters InediaMovementOptions.*[github.com].
If the default "InediaMovement" settings seem too hardcore, this mod has a parameter InediaMovementOptions.CumulativeSpeedReductionIsActive[github.com], which, when disabled, will stop speed debuffs from stacking and will instead just select the maximum debuff. This significantly reduces the impact on speed for a more casual experience, though at the expense of realism.

This modification supports the DayZ-Bicycle modification. Therefore, cycling will consume general stamina similarly to other activities.

This modification fully supports the Syberia Project modification and includes settings[github.com] for how Syberia skills affect the limitations of this mod. When using with "Syberia Project", the "InediaStamina" sleep indicator will be replaced with the "Syberia Project" sleep indicator. Also, all "StaminaSleepOptions.*" configuration parameters become irrelevant, as they only affect the Inedia sleeping system.

About compatibility with other mods

Description in steam has limitations, so a very detailed description of the mod can be found on wiki page in github:
InediaStamina Wiki[github.com]

😩 Information for those who suffer
With this modification, you will have to completely rethink your playing style, you need to experience the modification before making any conclusions.

For example, how often do you run with a load of 50 kg in real life? It used to be a common thing in this game - now you will have to keep track of your load weight.

Make sure the character doesn't get too hot, as in this state general stamina is depleted twice as fast.

Avoid sprinting, as sprinting consumes 10 times more stamina than jogging!

There is also no need to run uphill, as the slope of terrain greatly affects stamina consumption. It is better to walk uphill. How often in real life do you run uphill with loading weight of 50 kg?

Remember that running through the forest or tall grass is 10% more challenging for the character, while running on water or sand is twice as difficult, whereas running on a road is 10% easier for them.

If you like to move with large load weight - use walking (double LEFT CTRL), if the load weight is less than 50 kg, when walking, general stamina is not spent, but only restored, but even with weight of more than 50 kg, it is not spent much.

And always remember: knowing certain rules - everything will be fine. These are rules from real life.

If, however, players on your server are more casual or, conversely, more hardcore, you can influence the degree of impact of the character's load weight on general stamina consumption with just one parameter. For more details, refer to this FAQ point[github.com].

🛠️ Configuration file
Detailed information about the configuration file can be found here[github.com].

📢 Suggestions and bug reports
You can do it here[github.com].

🎁 Support the author
You can do it here[github.com].

My other DayZ Standalone mods
InediaInfectedAI
InediaMovement

You can use this mod on your server, but repack and re-uploading is not allowed.

Copyright johnkind. This item is not authorized for posting on Steam, except under the Steam account johnkind.

Tags: realistic stamina endurance mechanics slope surface weight sleep speed velocity movement
Popular Discussions View All (2)
5
Jun 8 @ 3:24pm
Servers using this mod
AshTray_BY
1
May 30 @ 1:59pm
PINNED: About compatibility with other mods
johnkind
120 Comments
johnkind  [author] Jun 12 @ 12:39pm 
@Dolpherinoo
"hold breath" relates to vanilla (white, anaerobic) stamina.
This mod does not affect vanilla stamina in any way.
Dolpherinoo Jun 12 @ 10:28am 
It seems that this mod removes the "hold breath" stamina completely?
johnkind  [author] Jun 10 @ 4:04am 
@danuh
There is no such option, only by overriding methods.
But I think it's not a very good idea to disable these messages, as well as the HUD, since they convey the character's sensations, which the player lacks but would have in reality.
danuh Jun 10 @ 3:39am 
Hello! The mod is excellent and works perfectly. My question is that we made an ultra-hardcore server with the boys, where for the most part the hoods are turned off. However, Inedia's notifications appear in the chat, right? Any way to turn it off? Thank you in advance for your answer!
johnkind  [author] Jun 2 @ 2:44pm 
@Apocryphox
Making compatibility won't be possible. My mod determines tall grass based on the vanilla surface type, not based on objects on it. The mod you mentioned increases the size of objects but does not affect the surface type.
Apocryphox Jun 2 @ 11:54am 
Sorry for disturbing again but could you do a compatibility with the More Grass Bliss Mod? For some reason the high grass doesn't work with the movement of your mod. <:
GoDless May 30 @ 1:33pm 
it would be cool if possible to make it compatible with the AI bots from Dayz Expansion. we have both mods in our server but when comes to fight AI it seems you fighting against super soldiers while you can barely move.
very good work in last update, keep up
johnkind  [author] May 23 @ 3:29pm 
Mr_Anderson-001 May 23 @ 2:52pm 
is there a way to make it o my character isn't slowed down by the storage weight limit?
[BE] TheFirstNoob May 23 @ 8:48am 
Hello. I propose a small modification regarding the latest update with movement. Add an array to add boots that will improve movement on different types of roads by +- 1-5%. This will make the shoe more useful for the game. Thx!