Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
So with both vanilla and this mod smoke and dust are mostly gray.
If you could re-texture or replace the gray dust with brown dust I think that would make a night and day difference. As it would give the effect of actual dirt getting kicked up like we see in real life and blastcore murr edition for example
keeping some gray is probably a good idea but making the overwhelming gray into an overwhelming light earthy brown may work wonders for this mod!
I haven't made any changes to these effects, and they seem to be working as expected in testing.
I'll push an update and see if that fixes the issue.
Thanks Wenza
Some lighting effects were fixed.
I would very much appreciate any feedback about the new blastwave effects!
Odd, I only changed one small value for one particular explosion type in the last update... I'll take a look and see if I can replicate the issue
Can you detail me which munitions / explosion effect this was happening on?