DayZ
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RemoteDoors
   
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Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
12.599 MB
Mar 14, 2023 @ 7:57am
Apr 12, 2023 @ 2:06pm
4 Change Notes ( view )

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RemoteDoors

Description
RemoteDoors
Version 0.3

Open doors with a CodeLock from distance.
Works even inside vehicles .
Recommended: Vanilla Cars and SIBNIC Helis.

For repacking an approval is needed and is only given through a ticket in Discord.
Copyright 2023 MisterMuppit.
This item is not authorized for posting on Steam, except under the Steam account named MisterMuppit.

54 Comments
MisterMuppit  [author] Jul 27, 2023 @ 2:07pm 
@Cpt tiddles you can rant all you want, but if you want the issue to be fixed you need to get your salty ass in the discord and give all details. I know you don't know anything so I won't explain.
Cpt tiddles Jul 27, 2023 @ 11:24am 
? the issue is its closing the menu when you click the rename part.... as you know, worked fine till the dayZ update like has been said before, but i get its much easier just to blame another mod than find and fix the issue yourself like most modders I have delt with (shout out King Skyline + Gamerbro).
I assume most people will just uninstall the broken mod like me now, waited 20 days since I reported the issue just to see the same issue being reported still from more people.....derp.
Also your not serious when you say works 100% but only with CF + BBP + CodeLock + VPP/Zomberry like somehow thats it been tested properly with basically no mods on a server........double derp
MisterMuppit  [author] Jul 26, 2023 @ 2:27pm 
@ubbegubben This could be due to mod conflicts. There are some others reporting issues, but if nobody follows up on what the issue could be the issue wont be solved. Please join the Discord so we can figure out why this is happening.

@me777 Not compatible with expansion codelock, it might be compatible with the bridge I dont know.
When testing it myself, it worked with multiple players control the same base. Another player did report issues with it not working for his team, but I was not able to recreate it so far.
ubbegubben Jul 25, 2023 @ 2:26pm 
Works great with one door. But the procedure when i naming a door to enable to open/close more than one, kicks me out when i trying to name it!
me777 Jul 25, 2023 @ 6:22am 
does it work with the expansion codelock + CodeLock to ExpansionCodeLock Bridge ?
(instead of the normal codelock mod)

and does multiple player control the same door work?
MisterMuppit  [author] Jul 19, 2023 @ 1:49pm 
@JimmieKaoss
I will investigate further on that. Thanks for reporting the issue!
JimmieKaoss Jul 19, 2023 @ 3:39am 
Works well. But it appears to be very specific. My mate and I tried it out in our base camp, he was able to open the door/gate remotely but I was not. If I then connected mine up, he was no longer able to use his without reconnecting it. So only one person's remote can be connected to a door or gate at a time. We thought each person could have a remote for the same gate, so this mod won't work for us. But other than that, it works, was easy to use, nothing wrong with the mod. Just wasn't what we thought.
MisterMuppit  [author] Jul 18, 2023 @ 4:23am 
@shaun_oloughlin_2013
I have just tested with BBP, CodeLock and Vanilla.
Here are some options for you:
1) Go on your test server and wipe it clean and start over with only the following mods: CF + BBP + CodeLock + RemoteDoors + VPP/Zomberry. It will work 100%.
2) Find your conflicting mod and delete it.
3) Enter the correct code when you click CHANGE NAME.
4) Enter my personal building server (MisterMuppit BBP) or any other server with RemoteDoors and see for yourself.
shaun_oloughlin_2013 Jul 17, 2023 @ 1:16pm 
the conflict is with bbp or codelock its self
shaun_oloughlin_2013 Jul 17, 2023 @ 1:16pm 
hi the mod is not working it does not let you change name in the codelock to set it up