Source Filmmaker

Source Filmmaker

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SFM Blockhead
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
4.744 MB
Jul 31, 2014 @ 1:28am
Oct 7, 2014 @ 4:43am
3 Change Notes ( view )

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SFM Blockhead

Description
A new version of the previous Blockhead model that is more focused around attaching separate models to the torso and using the Element Viewer to customize your Blockhead however you want

This model is compatible with the SFM Blockhead Accessories
http://steamcommunity.com/sharedfiles/filedetails/?id=185261823


////////// USAGE \\\\\\\\\\
First, download the decals here
https://www.dropbox.com/s/lhudniq2k56lh36/SFM%20Blockhead%20Materials.zip

Take the materials folder from the ZIP archive and put it in your SourceFilmmaker/game/usermod directory

Then to make the Blockhead, open the model browser and go to the sfm_blockhead folder, then spawn bh_torso.mdl, bh_pants.mdl, bh_rightarm.mdl, bh_righthand.mdl, bh_rightfoot.mdl, bh_leftarm.mdl, bh_lefthand.mdl, bh_leftfoot.mdl and bh_head.mdl

Then drag the bh_torso animation set onto the animation sets for the other models to lock them to the torso model, then select all of the animation sets except the torso animation set and use the 'One' procedural slider to attach the models to the torso

Then right click one of the animation sets and click 'Override Materials' on the bottom, repeat this for the other animation sets

If you want a female Blockhead, use bh_torsofemale.mdl, and if you want to use bh_skirt.mdl, feel free to exclude the feet models as to avoid the feet going in and out of the skirt

Once you've finished customizing your Blockhead by following the instructions below, select all of the animation sets except bh_torso, right click any of the selected animation sets and click 'Hidden' so that you can use the skeleton used by the torso to control the Blockhead


////////// CHANGING THE COLOR OF A BODY PART \\\\\\\\\\
Doc's color script
http://steamcommunity.com/sharedfiles/filedetails/?id=216446685

For a list of colors used in Blockland's default colorset, please consult this picture
http://i.imgur.com/VwVbPxc.png


////////// CHANGING THE FACE \\\\\\\\\\
To change the face texture, right click the animation set for bh_head, go to 'Show in Element Viewer' and click on 'Model', in the Element Viewer, scroll down and click the (+) next to 'materials' to open it up, right click the 'eyesmouth' material, go to 'Add Attribute' and select 'string', set the name to 'newAttribute' to '$basetexture'

Open the material by clicking the (+) next to the material and on the right side of the Element Viewer, set the string to 'models/SFMBlockhead/faces/eyes_mouth/TEXTURENAME'

TEXTURENAME can be replaced with any of the following: eyesmouth, memeBMEyes, memeDesu, smileyFemaleEyes


////////// CHANGING THE FACE DECAL \\\\\\\\\\
To change the face decal, right click the animation set for bh_head, go to 'Show in Element Viewer' and click on 'Model', in the Element Viewer, scroll down and click the (+) next to 'materials' to open it up, right click the 'blank' material, go to 'Add Attribute' and select 'string', set the name to 'newAttribute' to '$basetexture'

Open the material by clicking the (+) next to the material and on the right side of the Element Viewer, set the string to 'models/SFMBlockhead/faces/DECALNAME'

DECALNAME can be replaced with any of the following: asciiTerror, blank, chefSmiley, kleinerSmiley, memeBlockMongler, memeCats, memeGrinMan, memeHappy, memePBear, memeYaranika, smileyBlonde, smileyEvil1, smileyEvil2, smileyFemale1, smileyOld, smileyPirate1, smileyPirate2, smileyPirate3, smileyRedBeard, smileyRedBeard2, smileyWhite

'smileyWhite' and 'smileyOld' can be used with the '$color2' color attribute to change the hair color


////////// CHANGING THE TORSO DECAL \\\\\\\\\\
To change the torso decal, right click the animation set for bh_torso, go to 'Show in Element Viewer' and click on 'Model', in the Element Viewer, scroll down and click the (+) next to 'materials' to open it up, right click the 'aaa-none' material, go to 'Add Attribute' and select 'string', set the name to 'newAttribute' to '$basetexture'

Open the material by clicking the (+) next to the material and on the right side of the Element Viewer, set the string to 'models/SFMBlockhead/DECALNAME'

DECALNAME can be replaced with any of the following: AAA-None, Alyx, Archer, Chef, DKnight, DrKleiner, HCZombie, Hoodie, Knight, LinkTunic, Medieval-Eagle, Medieval-Lion, Medieval-ORLY, Medieval-Rider, Medieval-Tunic, Medieval-YARLY, Meme-Mongler, Mod-Army, Mod-DareDevil, Mod-Pilot, Mod-Police, Mod-Prisoner, Mod-Suit, Space-Nasa, Space-New, Space-Old, worm_engineer, worm-sweater

Includes:
SFM_Blockhead\bh_head.mdl
SFM_Blockhead\bh_leftarm.mdl
SFM_Blockhead\bh_leftarm_slim.mdl
SFM_Blockhead\bh_leftfoot.mdl
SFM_Blockhead\bh_lefthand.mdl
SFM_Blockhead\bh_lefthook.mdl
SFM_Blockhead\bh_leftpeg.mdl
SFM_Blockhead\bh_pants.mdl
SFM_Blockhead\bh_rightarm.mdl
SFM_Blockhead\bh_rightarm_slim.mdl
SFM_Blockhead\bh_rightfoot.mdl
SFM_Blockhead\bh_righthand.mdl
SFM_Blockhead\bh_righthook.mdl
SFM_Blockhead\bh_rightpeg.mdl
SFM_Blockhead\bh_skirthip.mdl
SFM_Blockhead\bh_torso.mdl
SFM_Blockhead\bh_torsofemale.mdl
23 Comments
_feara Jan 3 @ 7:01am 
Holy Moly this is nostalgic
CraniamonUltimateKnight Oct 17, 2018 @ 12:34am 
Hi Misterlegodude. I have a question: Do you accept the vehicles request please? Because, if it's possible, can you port the Great Fox and The Walker please. Link to the models with download (the link to the download is under of the pictures): https://forum.facepunch.com/f/fbx/qkbn/Star-Fox-Zero-Models-I-ripped/1/ and there are the pictures of the two vehicles: http://orig03.deviantart.net/5315/f/2016/132/1/6/arwing_walker_by_naruhinafanatic-da2a9vb.png and http://orig05.deviantart.net/0cb4/f/2016/132/6/8/great_fox_by_naruhinafanatic-da2aa6y.png
fxsky Apr 9, 2017 @ 11:50pm 
rip bedroom :(
Crash15ᵘʷᵘ Jul 9, 2016 @ 7:31pm 
Hey this is pretty cool
Taberone Jun 9, 2016 @ 8:25am 
Any way to color this WITHOUT Doc's script? Doc's script fails to save the colors properly on the Blockheads.
Misterlegodude  [author] Jun 7, 2016 @ 2:09pm 
You have to highlight the other models as well before you copy them, you have to hold either CTRL or Shift while clicking on the model's animation set to select multiple models
Taberone Jun 7, 2016 @ 12:25pm 
Copy/pasting the torso just gives me a floating torso and invisible bip parts, like bip_head or collar. Was kinda hoping to be able to copy/paste the whole entire Blockhead.

https://gyazo.com/ccc653c60dbd0ad1d8a81a4caf618e6f
Misterlegodude  [author] Jun 6, 2016 @ 8:15pm 
You can copy and paste the models by right clicking them in the Animation Set Editor list
Taberone Jun 6, 2016 @ 1:30pm 
Nevermind, figured that part out. Is there a way to copy/paste the blockheads, though?
Taberone Jun 6, 2016 @ 10:45am 
For some reason, I can't get the "Pants" part of the Model to align when using the "One" slider? It doesn't even move with the "One" slider.