Space Engineers

Space Engineers

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BSI Heavy Destroyer Mk.I
   
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Type: World
File Size
Posted
Updated
305.260 KB
Jul 16, 2014 @ 2:12pm
Aug 2, 2014 @ 4:00pm
3 Change Notes ( view )

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BSI Heavy Destroyer Mk.I

Description
UPDATED 02/08/2014:
Fixed minor painting issues.
Added secondary internal cockpits for all manned turrets; I advise setting up the number pad to properly select the toolbar, as it allows for intuitive control. To remotely operate a turret, use the corresponting secondary cockpit and do the following:
1. Unlock turret landing gear/lock (1)
2. Unlock Connectors if applicable (3)
3. Turn on rotors (9)
4. Use (4) and (6) to rotate, (2) and (8) to pitch, and (5) to stop rotation/pitch.
5. Toggle rockets as needed (7) (Unfortunately, there isn't currently a command to toggle the firing, so either another command will have to be dropped (probably connectors) in favour of the fire command, or the pilot should be 'firing' continulously, and gunners will be toggling on/off rocket groups as needed
- Dorsal Turret is also remote-enabled in the primary cockpit, as the second toolbar, in case both turret cockpits are destroyed, or the gunner has been killed.

To operate the turrets manually:
1. Enter the primary cockpit
2. Disengage lock and connectors, and turn rotors off (7. 8. 9)
3. Toggle Rocket group on (2) and fire (1)

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My first real large ship. I decided to incorporate some of my turret designs into it, but the rest I more or less made up as I went.

~39080 Tonnes
6 Large Reactors (600 MW)
714 Thrusters
306 Gyroscopes

Armaments:
-12 forward Rocket Launchers
-2 Conveyor-enabled small High-Articulation Manned Rocket turrets with 5 Rocket Launchers each; mounted on the bottom, to either side.
-1 Conveyor-enabled large HAMR turret with 7 Rocket Launchers; mounted on the top.
-69 Gatling turrets (all conveyor-enabled)
-Interceptor bay with 4 Trilobite Interceptors (each with 4 Gatling Guns and 3 Rocket Launchers).

Features:
-Cubic main core drive
-Multiple linear core drives
-Small hangar with locking doors and cockpit control
-Conveyor-enabled manned turrets, allowing gunners to reload their turrets without leaving the cockpit.
-Redundant main cockpit
-Internal cockpits for each manned turret and full remote-control.
-4 med-bays
-2 Antennas
-Large, heavily-armoured storage areas

OPERATING TURRETS:
Enter the turret cockpit (accessed from inside the ship)
In the control panel (use the search feature, for dorsal, starboard or port):
-Unlock Connectors
-Unlock Turret Lock(s)
-Turn ON Yaw Rotor and Pitch Rotor
-Use mouse or arrow keys to aim

RELOADING TURRETS:
Return the turret to its original position
In the control panel:
-Lock Connectors
-Lock Turret Lock(s)
From the inventory screen:
-Move ammunition from main storage (large containers) to turret storage (small containers).

OPERATING INTERCEPTOR BAY
In the control panel:
-Unlock Interceptor Door Locks
-Reverse Interceptor Doors
-Lock Interceptor Door Locks
Launch interceptors
Reverse procedure to close and lock doors (Interceptors are not indended to re-dock with the destroyer in combat; combat resupplying of interceptors is to be handled by dedicated carrier/resupply vessels).
4 Comments
Aggelus May 26, 2020 @ 2:40pm 
I left your ship and added a modernized one.
I hope you enjoy.

https://steamcommunity.com/sharedfiles/filedetails/?id=1643088995
Aggelus May 26, 2020 @ 2:37pm 
Thank you I will do what you asked.
I loved the ship.
Sable  [author] May 26, 2020 @ 2:35pm 
Aggelus, as long as you link to the original, you can republish it if you want to. Thanks.
Aggelus May 26, 2020 @ 2:00pm 
Hello Sable, I managed to recover this world and I would like your permission to republish it.
Thank you.