RimWorld

RimWorld

1,556 ratings
Not My Fault
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Mod, 1.3, 1.4, 1.5
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576.395 KB
Oct 1, 2022 @ 12:29pm
Apr 14 @ 10:45am
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Not My Fault

Description
Introduction

Picture this - You get a new notification, a trade a caravan! How exciting! Except... No, guys, please don't walk through the cave filled to the brim with angry genetically engineered insects... Aaaand your visitors are all dead. And now their faction hates you for some reason.

Description

"Not My Fault" is a simple mod. It removes the -5 penalty you get from visitors dying on your map tile due to events you had no control over.

No more faction reputation loss because your visitors picked a fight with a wild man-hunting grizzly bear. Or perhaps they lit themselves on fire because they somehow missed the fact that a dry thunderstorm turned your rice fields into a raging inferno. Or maybe one of their own has a mental break and decides to go on a grenade throwing spree.

Either way, you wouldn't have been penalised if this happened on the tile directly adjacent to your map. Why should you be punished for it now?

It should be noted that this mod does NOT remove penalties for intentionally harming visitors. That being said, this is still not a "balanced" mod in that there are definitely ways to exploit this system. Up to you how you would like to use it.




Credits:
Programmer: Vesper
Commissioner: Foxy Carter




Compatibility:
As the mod replaces the -5 faction penalty in the vanilla source code with 0, there should be no issues with mod compatibility.
If any bugs are found, please let me know in the comments!
263 Comments
Cosmic Muse May 4 @ 10:14pm 
This mod is game changing and game saving. Tired of having a whole faction turn on me because of a mechanoid artillery shell wiping out a poorly timed trade caravan
Onryo May 2 @ 4:41am 
I didn't mind that, its was more fun than frustrating. Anyway - the mod is great, thank you so much for making it and keeping it alive
Vesper  [author] May 2 @ 3:01am 
That's strange, that must mean the game's internal logic is that the fire's damage source was the player's faction
Onryo May 1 @ 11:51am 
Yeah, hiccups still happen. Just now pig raiders picked a fight with shamblers chilling in the corner of my map, started huge fire, random traveler from neutral faction was passing my after - whoop: -5 Harmed a member. I DID EVEN STARTED THAT FIRE, BITCH
Sevrick Apr 29 @ 6:54am 
Someone from another faction visited my base when a man hunter pack attacked. It still gave me the message that someone was killed in my care. If the faction was from another mod would it still work?
Vesper  [author] Apr 23 @ 4:33pm 
Nope, save-friendly
Macaco Albino Apr 23 @ 4:27pm 
Does this mod need to create a new save to work?
Alek Apr 23 @ 2:30pm 
We're so back
Pride Kitty Apr 15 @ 6:26pm 
<3
Vesper  [author] Apr 15 @ 1:36pm 
I appreciate it <3