安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
2) Should work that way, yes. If I ever get around to iterating on it I might add scripted ways to manage this. Generate preset should only be enabled if you want an unrestricted arsenal. If you whitelist most of the items, it might be quicker and easier to just blacklist the ones you do not want, tho.
Glad you find this useful!
Two short questions:
1) I added for a test a short Object to KPCF_cratefiller_param_buildings but get no addaction when my Char is ingame close by this Object (using cba_settings.sqf calles in decription.ext). Syntax in CBA Settings is correct
2) I use a huge Whitelist Arsenal in Liberation. So for using this also am I correct to set the KPCF_cratefiller_param_generatePreset as false and fill all the WL stuff in the array at KPCF_cratefiller_param_items ?
Thanks for your help and again for creating this Tool as a Mod :-)
Also consider that it would make you responsible for keeping it up to date ;)
Though I'd expect it to be easier to just use the mod as is.