Arma 3
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KP Cratefiller (inofficial mod)
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
764.901 KB
Oct 1, 2022 @ 5:27am
Oct 22, 2023 @ 2:27pm
2 Change Notes ( view )

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KP Cratefiller (inofficial mod)

Description
With this mod you get a dialog with the ability to manage several inventories. It's created to make logistics easier and pleasant.

You can spawn and delete defined crates, fill these crates and also other objects with defined items.

Features

* Clear designed dialog
* Detection of cratefiller objects via classname
* CBA settings integration
* Spawn and delete defined crates
* Generated selection of magazines and attachments for a pre selected weapon
* Generated item lists
* Easy management of large amounts of supplies
* Overview of the present object inventory
* Export and import function for inventories
* Squad and Player overview for easy supplies of several players
* Now fully working as a mod

x Currently there is no backwards compatibility for presets made in the master branch/release version of the original script. Might add on popular demand.

Languages

Currently the module is localized for:

* English
* German
* Polish (outdated)

Mods

Required:

* CBA_A3

Supported:

* ACE3

Disclaimer:

I only ported this mod and fixed a couple small things. I am not part of KP and they're obviously not responsible for maintaining this. I will try to keep it up to date if the underlying script changes. Do not expect me to fix UI bugs.
If anything breaks massively, let me know and I'll see what I can do. I do hang around at the KP discord.

More information on the mod's github page here:
https://github.com/TACHarsis/KP-Cratefiller/tree/KPCF-v1.2.0
10 Comments
Cat Harsis  [author] Oct 21, 2023 @ 12:11pm 
@Raz You should run it on the server if you want authoritative settings on what classes can be cratefillers. But only the client that actually operates the cratefiller has to have the mod loaded.
Raz Oct 21, 2023 @ 3:10am 
This should be able to be Server Sided mod yes? Am going crazy trying to manually implement the crate filler into the liberation mission
Cat Harsis  [author] Mar 17, 2023 @ 10:28am 
1) Not all buildings support CBA class event handlers (performance reasons), so some might just not be usable as crate fillers. Maybe try with a different building or object to verify.
2) Should work that way, yes. If I ever get around to iterating on it I might add scripted ways to manage this. Generate preset should only be enabled if you want an unrestricted arsenal. If you whitelist most of the items, it might be quicker and easier to just blacklist the ones you do not want, tho.

Glad you find this useful!
SirBassi Mar 16, 2023 @ 3:43pm 
Awesome work. Building at the moment a new Liberation Port and asked myself if 1.2.0 is ready for use but your Mod answers all :-)

Two short questions:
1) I added for a test a short Object to KPCF_cratefiller_param_buildings but get no addaction when my Char is ingame close by this Object (using cba_settings.sqf calles in decription.ext). Syntax in CBA Settings is correct
2) I use a huge Whitelist Arsenal in Liberation. So for using this also am I correct to set the KPCF_cratefiller_param_generatePreset as false and fill all the WL stuff in the array at KPCF_cratefiller_param_items ?

Thanks for your help and again for creating this Tool as a Mod :-)
Cat Harsis  [author] Oct 3, 2022 @ 9:57am 
My pleasure :)
Zabese Oct 3, 2022 @ 6:25am 
Oh yeah I am aware of that fact thanks again for making this lovely function into a mod!:cozyroe:
Cat Harsis  [author] Oct 3, 2022 @ 6:18am 
Yeah I hear you. I was thinking about including it in our mission tools, too, but ultimately it doesn't reduce the size on disk and that's the more relevant part for most units' presets, I think.
Also consider that it would make you responsible for keeping it up to date ;)
Zabese Oct 3, 2022 @ 4:55am 
I appreciate the correction and noted! Thank you so much! Mainly asked to try and cut down the modlist size.
Cat Harsis  [author] Oct 3, 2022 @ 4:48am 
I'm not a man, but you can anything with it that the enclosed license allows.
Though I'd expect it to be easier to just use the mod as is.
Zabese Oct 2, 2022 @ 4:25pm 
My man, is it alright if I put this in my unit's aux mod?