DayZ
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sGunplay_experimental
   
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Type: Mod
File Size
Posted
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312.618 KB
Sep 15, 2022 @ 9:45am
Feb 15 @ 10:14am
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sGunplay_experimental

In 1 collection by simonvic
sUDE_experimental
3 items
Description





WARNING
This is an experimental version of the mod meant for testing purposes. It may be unstable; use at your own risk.

What is sGunplay

sGunplay is the second module of the much more ambitious sUDE project.
Its main goal is to give a slightly more hardcore and different experience, but carefully balanced to don't make it feel much different from the vanilla game, while improving the PvP (and PvE) in many aspect.

Key aspects and reasons of the mod

The current DayZ gunplay feels too fast and arcade, with sGunplay I try to fix that problem (Keep in mind that it still lacks some core features, therefore it doesn't completely represent the final vision I have for the gunplay)
  • sGunplay incentives a more thought-out and slightly slower PvP.
  • Running and shooting, rushing enemies while hipfiring and other things that make the game feel like an arcade-type shooter, are less rewarding
  • Your inventory now plays a big role in recoil control, precision and weapon handling. Think twice what weapon to use and what stuff you really need to bring with you when going to PvP hot zones (the sClothing module, with layered clothing, redesigned inventory slots and more, will majorly modify this aspect, so stay tuned)
  • A more dynamic and always different PvP, thanks to the many features added.



Differences from vanilla DayZ

Less arcadeish gameplay
sGunplay rewards a slower paced PvP/PvE
  • Slower AimingDownSight (ADS) time, less snappy, robotic and arcadey animation (procedural ADS times will come with future updates)
  • "Focus" mechanic. Holding your breath will help you focus while in ADS, giving less sway and more precision. The focus speed will change based on the player stance
  • Reduced FieldOfView while aiming ADS, which combined with the new "focus" mechanic incentivate the player to think twice before shooting

Procedural weapon inertia
No more insane 360° flicks with a 5kg weapon, thanks to the new dybamic inertia system based on:
  • Weapon weight
  • Inventory weight
  • Player stance (erect, crouched, prone)
  • Movement speed
  • Hipfire (inertia will be much stronger while hipfiring)
  • Player injury state

Procedural weapon recoil
The weapon recoil system has been remade from scratch, which allowed me to make it more gritty, visually more appealing and more dynamic, based on:
  • Attachments (more to come in the future)
  • Character strength (vanilla softskill you see when you open the inventory)
  • Player stance (erect, crouched, prone)
  • Inventory weight
  • Movement (you'll be able to control recoil much better while standing still)
  • Hipfire (while hipfiring you won't be able to control the recoil very easily)

Completely reworked player cameras
  • Deadzone! It is also possible to tweak the deadzone strength as you wish
  • "PictureInPicture" (PiP) emulation. The mangifying optic lens effect has received a major overhaul to better emulate the dual render technic used by games like Insurgency or EscapeFromTarkov. And it also is compatible with deadzone!
  • The camera is not "tied" to the weapon anymore
  • Customizable DepthOfField while ADS
  • It's possible to Freelook while ADS (only with ironsights and non-magnifying optics)
  • It's possible to visually inspect the weapon (only with ironsights and non-magnifying optics)

Dynamic crosshair
The dynamic crosshair is inspired from the .62 version of DayZ. Such crosshair would help you while hipfiring, showing you where your gun is point at; so it will be much easier to understand if you're shooting a tree or the enemy behind it .
  • It can be enabled/disabled from the menu settings
  • Servers can decide to disable it by toggling the crosshair options in the serverDZ.cfg

Improved sway and stamina drain
  • The weapon sway (caused by the breathing) is a lot more predictable and much easier to control (without crazy spasm from your character).
  • Holding your breath will drain your stamina a bit slower than vanilla. This has been done to compensate the "time" you need to focus, while also making the timing more plausible, gameplay wise

Other additions
  • You will slightly retract your weapon before lifting it up when you're close to hit a wall. It will help you a lot during CQB!

Need help?
Come over to my DISCORD[discord.gg]


Modding
How to make a weapon compatible
- If you use vanilla recoils for your modded weapon, there is nothing you have to do!
- If instead you use a custom recoil and want to make it compatible with sGunplay you may need to specify some more values.
Come in the DISCORD[discord.gg] for a more detailed guide

How to make an optic compatible
All you have to do is to change the PPMaskProperties and PPLensProperties inside your config.cpp.
In both cases the X and Y position must be set to 0.0
Come in the DISCORD[discord.gg] for a more detailed guide


Github page
For a better insight give a look at the github page: https://github.com/simonvic/sGunplay

Monetization
You are hereby given monetization approval, as long as you follow the DayZ Server Monetization rules[www.bohemia.net] and have obtained permission from Bohemia

Repack
You are NOT allowed to repack any part of this mod, unless given my explicit consent

Contact me
Found a bug or want to give a suggestion? Feel free to contact me!
Discord server: DISCORD[discord.gg]


Buy me a coffee
[paypal.me]
3 Comments
simonvic  [author] Mar 28 @ 4:26am 
heyo @Stryker :)
I guess you're referring to vanilla DayZ Vikhr, right?
I can't reproduce your issue; could you make sure that some other mod is not causing any issue?

Also, I'd recommend you to switch back to the "stable" version of sGunplay https://steamcommunity.com/sharedfiles/filedetails/?id=2507204412
Stryker Mar 27 @ 8:46pm 
Can you add Vikhr compatibility, when using this mod and aiming down ironsights the inside of the gun takes up the whole screen.
Jerome Nickelback Jan 23 @ 10:19pm 
How does it feel to make higher-quality stuff than the actual DayZ devs