Arma 3
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A-1H SPAD
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Data Type: Mod
Mod Type: Plane
File Size
Posted
Updated
156.065 MB
Nov 18, 2021 @ 2:33pm
Dec 2, 2021 @ 4:55am
6 Change Notes ( view )

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A-1H SPAD

Description
"A-1H Spad"

The addon for ARMA 3 by NightIntruder ("Author") ver.{see changlog} Alpha
DO NOT RE-UPLOAD IT ON STEAM AND DO NOT DISTRIBUTE IT ELSEWHERE. REMEMBER, YOU CAN ALWAYS MAKE STEAM COLLECTIONS.

WHAT:
Douglas A-1H "Spad" is a single-engine, propellor driven attack-bomber aircraft that could be operated out of an aircraft carrier. It's a single seater, enojable to fly, old-school and slow for the era it was operated. Having 15 weapon stations overall, it was also quite a capable anti-insurgency CAS plane.

WHY:
As popular demands of having the standalone "Spad" in-game in decent quality have been rising recently, I decided to make one that would support the BHR addon with the plane's flying characteristics tailored specifically to the CVA-31 carrier. Spads were operated out of Essex-class carriers for a long time.

ADDON'S MAIN FEATURES:
- the plane is compatible with Jets DLC (aircraft damage, dynamic loadouts, PhysX)
- 22 camos which include USN, USMC, USAF (+SOS), French and VNAF various squadrons
- custom Yankee Escape System to save your life if your plane refuses to keep flying
- attributes to fold wings on a mission start
- variety of effects to include: droppable fuel tanks, wing flexing, etc.
- the addon should be compatible with ACRE2, Lesh towing (and RKSL towing tractor) as well as ACE (refuel)
- custom built fuel management that employs droppable fuel tanks
- custom built weight management that affects the plane performance
- set of dedicated weapons, not complete tho atm [WIP]

NOTES ON USE OF THE ADDON:
- see Readme_A1H.txt included in this package or here: https://drive.google.com/file/d/1KC4y1Y7SB7yDCX4NBCAa6glx3W_FaCeP/view?usp=sharing
- it is recommended to use this plane toghether with CVA-31 carrier, available here: https://steamcommunity.com/workshop/filedetails/?id=2536035098

CREDITS & THANKS:
- see Readme_A1H.txt

END USER LICENSE AGREEMENT:
The addon is released under CC-BY-NC-ND 4.0 International license. You can read the whole license here: https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode
For more terms and caveats of the addon usage refer to Readme_A1H.txt

KNOWN BUGS & LIMITATIONS:
- see Readme_A1H.txt

FINAL NOTES:
Creation of the addon took ca. 4 weeks (200-250 hours). There is an a list of (undisclosed yet) further additions and improvements I would like to do. However, it's just a hobby so only some of them may be achieved, if any. No promises and no ETA. No suggetions or bug reports are needed. Please, note also this addon is not endorsed by or affiliated with Bohemia Interactive, Savage Game Designs or any other CDLC Dev Team.

PS. Frontpaged picture's taken by Clemens Vasters from Viersen, Germany (CC-BY 4.0).
151 Comments
[EC] HAWK May 12 @ 5:19pm 
Are you gonna finish it sometime? Or we sholdn't wait (we using it on liberation already but few things are need to correct - like this taxi behaviour of wheels and geometry) and weapon loadout (RHS and UASF weapons is possbile to use but not all fit correctly :) - so we thinking about make some improovemnts ourselfs if it will not be continued anymore what you think?.
NightIntruder  [author] May 1 @ 11:03am 
It is not, indeed. Another thing was, it's kinda light model poly-wise so it isn't the highest priority.
[EC] HAWK May 1 @ 10:35am 
Why only 1 LOD of details? it is not finished yet?
Chip "War Crimes" Jones Apr 5 @ 8:19am 
To be fair I would absolutely love to see a toilet bomb added as an Easter Egg thing because there is actual documented evidence of that happening once, I know its not a "Historic Loadout" but still would love to see it as a funny little reference to the actual story.
NightIntruder  [author] Apr 5 @ 7:32am 
In a restroom. If you've never used one, a comfy thing I can tell you that.
Birdbrian Apr 3 @ 3:15am 
where toilet
VastGM Feb 10 @ 1:39pm 
This is a good mod so don't give up on it.
Chip "War Crimes" Jones Jan 30 @ 12:34pm 
Very understandable, I really look forward to the updates you pass along!
NightIntruder  [author] Jan 26 @ 3:06am 
Yes, PhysX config is WIP. Yes, I am commited to making some improvements. No, both realism and immersion are actually my primary concerns. Thus, since pylons have their own historically correct payload limits it's gonna stay as is. SOGPF weapons work with the addon, just pre-configured weapon sets don't. One can manually set loadout in 3DEN, or use mods that handle re-ammo in-game.
It's important to make one particular thing clear - the addon wasn't made for casual pilots and it needs mastering and analog controllers, it needs people's time sunk into a practicing how to efficiently and safely fly this plane in the game. This was consious and well-though design choice, the downside of it was it created high entry treshold and made the addon less popular.
Last thing - I am very aware that people interest and suggestions are comming from their love to the plane (and/or the addon). I do love it too, I just have feelings sometimes we love it for very different reasons ;)
Chip "War Crimes" Jones Jan 25 @ 2:32pm 
I'm glad we are both on the same page, I wasn't directly intending the dig at you in particular, just at the practice in general, but I suppose I understand both sides. 2 things I would like to ask about though if you are still going to be updating this, could you possibly look into the plane's flight model while on the ground? it seems to slide around uncontrollably a lot of the time, that and the gear are very, very brittle.
That, and the other thing I'd like you to see about possibly doing is further support for the SOG DLC's weapons on the pylons and maybe if not that some bigger options for bombs on the pylons, especially if realism isn't a primary concern I think that could be really fun.