Space Engineers

Space Engineers

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Taurus Military Transport v1.1
   
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May 18, 2014 @ 5:54am
May 23, 2014 @ 2:57pm
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Taurus Military Transport v1.1

Description
UPDATED to v1.1: Due to your requests, I added more structure to hold the engines, and I added 5 new gattling turrets, all connected to the conveyor system like the rest of them. Also I added a gravity generator limited to the cargo transfer area so that it pulls cargo towards the collectors and throws it from the connectors. Thanks for the support!

The Taurus transport is a lightly armored, heavy freighter, desinged for hauling large amounts of goods over large distances, but still able to take a hit or two while resupplying the fleet in combat. It has 2 main piston powered doors, as well as 4 smaller motor powered hatches on transfer points to protect the fragile interior when not transfering goods.
WHEN FLYING THE SHIP, LOCK THE LANDING GEARS HOLDING THE PISTONS in order to prevent any damage caused by hard steering. Small transfer points can be used on the move, but the main ones are recommended to be used when stationary. The ship is fully connected by conveyors and can be used in survival provided you have the uranium to power it.

Enjoy!
45 Comments
SILVEREAGLE2020 Jul 15, 2023 @ 3:24am 
Requesting permission to take this file over.
World corrupted.
децивилизатор  [author] May 26, 2014 @ 5:17am 
@ Killface Well it's a simple piston design, just look for it on youtube :)
Wes May 25, 2014 @ 6:45pm 
I have got to know how you built up the primary door system. I was trying to replicate the design for a ship I am making myself, at least with the system of using landing gear to help guid and lock the doors in place. Able to message me any insight?
linuscraft May 24, 2014 @ 9:56pm 
This is a really nice ship. Good Job.
Shades May 24, 2014 @ 10:33am 
If its a military ship, it should have a central engine pod in addition to the 4. Military ships are expected to take damage, and any and all damage that disables one of those outrigger engine pods will have the ship either be dead in the water, as they say, or fly around in circles.
An engine at the center of thrust vector would still be able to provide thrust, even if it would be at severely decreased power, or about 20% thrust compared to full engine operation.
However I still prefer the outrigger method of placing engines, in addition to a central one, as they provide substantially improved turning ability in emergency situations.
By the way, I love the cutout view.
децивилизатор  [author] May 24, 2014 @ 10:19am 
@Sgt Dr.KillJoy :) Yes, just go to map settings and set it to survival, but I don't think you can set it to online
Dominus Logik May 24, 2014 @ 9:21am 
is there a way to turn a creative map into survival
GravityTreeGaming May 23, 2014 @ 7:03pm 
Nice transport ship but should and some guns
Devildog of Ultramar May 23, 2014 @ 3:50pm 
also for the last post about ramming its supposed to say put not but
Devildog of Ultramar May 23, 2014 @ 3:50pm 
okay well its still cool and also we have dubbed it our new capital ship (and we decked it out to ♥♥♥♥ with rockets and gatlings hehehe)