Source Filmmaker

Source Filmmaker

111 ratings
Weapon Sheen Guide
By Doud...
A Quick Guide To Show you how to make the sheens. Sadly It works only on normal weapons, Not The Austrlium ones.
What will you need ?
GCFScape [] : To Extract The latest Tf2 Content.

VTFEdit[] : To Make The Magic.

The Sheen Proxy[] : To Change The Sheen Colour From Sfm!

A Friend Made a Guide, How To Make The Killstreaker Effects!, Check it out :D
The Steps
First, Load a Rocket Launcher

As You Can see, It Is the Default Rocket Launcher Without any sheens.

Second, Navigate To The Weapon's Material Files.

It Should be in materials\models\weapons\w_rocketlauncher

Third, Open The VMT One.

Then Copy All of This to the VMT But leave the $basetexture

What To Copy ?

"$baseTexture" "Add The Weapon's $BaseTexture Here "
//"$bumpmap" "Add The Weapon's $Bumpmap Here "

"$phong" "0"
"$phongexponent" "30"
"$phongboost" "4"
// "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phongfresnelranges" "[.25 .55 3]"
"$halflambert" "0"
// "$basemapalphaphongmask" "1"

"$rimlight" "1"
"$rimlightexponent" "3"
"$rimlightboost" ".2"
"$rimmask" "1"

"$glowcolor" "1"

// Cloaking
"$cloakPassEnabled" "1"
"$sheenPassEnabled" "1"

"$envmap" "cubemaps\cubemap_sheen001"
"$envmapmask" "Effects\AnimatedSheen\animatedsheen0"
"$envmaptint" "[0 0 0]"
"$envmapmaskframe" "60"
"$envindex" "1"

"animatedtexturevar" "$envmapmask"
"animatedtextureframenumvar" "$envmapmaskframe"
"animatedtextureframerate" "40"
"resultVar" "$glowcolor"
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
"srcVar1" "$glowcolor"
"resultVar" "$color2"

After Copying You should have something like this.

Replace The Top $basetexture with the lower one and remove the $bumpmap.

So, You should have something like this.

Now, Save and time to go to sfm again.

Go To Sfm's Console and Type mat_reloadallmaterials , To Refresh the material we just saved.

Then Right click on the Rocket Launcher Model and Click AddOverrideMaterials

Then Right Click Agian And choose Show i Element Viewer Then Click Model.

Expand The Yellow Materials Word.

And Expand the w_rocketlauncher01 And Copy The Mtlname.

Then Right Click On the Yellow materials Text, and click Import Element, Then Navigate To The Weapon Proxy.

It should look like this.

Right Click on the Weapon Sheen Proxy, And Click Make Root.

Then Paste The Mtlname you Copied Before To the place where it says "Place Material Here"

Finally, Change The Color Of The White Box To any color you want.

*This Sheen Become Less visable when you have too many lights on the Weapon.

< >
I do not believe I've done this bloody right. It didn't work. Its still plain. Should there be a video for this because I swear its alot more easier to See it step by step in real time D:
Nipples of Anin00t Sep 27 @ 9:29am 
This doesn't really seem to work
towergame the 360 noscoper Aug 12 @ 12:49am 
made my gold frying pan a mess
At least i got the sheen
Rappa_ Aug 10 @ 1:30pm 
Does NOT Work, followed all steps and double-checked.
Made my SMG a missing texture. :P
RemA012 Jun 1 @ 1:32pm 
Doesn't work for me,double checked everything (guide and files) and still nothing.
I hope Valve will add this sheen applying script to the sfm soon
Zeps Apr 23 @ 9:15am
this a link for weapons proxy if you 're stuck at the copying part :)
Şercq Apr 8 @ 3:55am 
Stuck at the copying part, this is confusing
Dr. Kritisch Apr 8 @ 1:28am 
this looks confusing
john Feb 24 @ 6:26am 
hey guys i know how to get it to work whit alle c_models

you have to look for in your steam folder


and find you c_models
now goto the copy steps and do the same

i try with c_liberty_launcher models
but in folder is call c_liberty

sorry for my poor English