Source Filmmaker

Source Filmmaker

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Weapon Sheen Guide
By Lil DOUD
A Quick Guide To Show you how to make the sheens. Sadly It works only on normal weapons, Not The Austrlium ones.
 
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What will you need ?
GCFScape [nemesis.thewavelength.net] : To Extract The latest Tf2 Content.

VTFEdit[nemesis.thewavelength.net] : To Make The Magic.

The Sheen Proxy[www.dropbox.com] : To Change The Sheen Colour From Sfm!

A Friend Made a Guide, How To Make The Killstreaker Effects!, Check it out :D
http://steamcommunity.com/sharedfiles/filedetails/?id=261359148
The Steps
First, Load a Rocket Launcher


As You Can see, It Is the Default Rocket Launcher Without any sheens.

Second, Navigate To The Weapon's Material Files.


It Should be in materials\models\weapons\w_rocketlauncher

Third, Open The VMT One.


Then Copy All of This to the VMT But leave the $basetexture

What To Copy ?

"VertexlitGeneric" { "$baseTexture" "Add The Weapon's $BaseTexture Here " //"$bumpmap" "Add The Weapon's $Bumpmap Here " "$phong" "0" "$phongexponent" "30" "$phongboost" "4" // "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[.25 .55 3]" "$halflambert" "0" // "$basemapalphaphongmask" "1" "$rimlight" "1" "$rimlightexponent" "3" "$rimlightboost" ".2" "$rimmask" "1" "$glowcolor" "1" // Cloaking "$cloakPassEnabled" "1" "$sheenPassEnabled" "1" "$envmap" "cubemaps\cubemap_sheen001" "$envmapmask" "Effects\AnimatedSheen\animatedsheen0" "$envmaptint" "[0 0 0]" "$envmapmaskframe" "60" "$envindex" "1" "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$envmapmask" "animatedtextureframenumvar" "$envmapmaskframe" "animatedtextureframerate" "40" } "invis" { } "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } } }

After Copying You should have something like this.



Replace The Top $basetexture with the lower one and remove the $bumpmap.

So, You should have something like this.


Now, Save and time to go to sfm again.


Go To Sfm's Console and Type mat_reloadallmaterials , To Refresh the material we just saved.


Then Right click on the Rocket Launcher Model and Click AddOverrideMaterials

Then Right Click Agian And choose Show i Element Viewer Then Click Model.

Expand The Yellow Materials Word.



And Expand the w_rocketlauncher01 And Copy The Mtlname.


Then Right Click On the Yellow materials Text, and click Import Element, Then Navigate To The Weapon Proxy.


It should look like this.

Right Click on the Weapon Sheen Proxy, And Click Make Root.


Then Paste The Mtlname you Copied Before To the place where it says "Place Material Here"

Finally, Change The Color Of The White Box To any color you want.

*This Sheen Become Less visable when you have too many lights on the Weapon.

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80 Comments
Saddy Oct 15 @ 2:03pm 
Is there a way to revert the change?
Pr0p3r?! Oct 6 @ 7:47pm 
tried to download the weapon sheen proxy, error 404 happened, could you fix that pls ;-;
Doge Sep 20 @ 3:33am 
What.
🎃CreatureTDL🎃 Jul 31 @ 3:45pm 
they should make a mod for this ... so you can just open it up in import element for the weapon of choice :/
I am confused
Luken™ Apr 10 @ 4:09pm 
The proxy link is down ;-;
Kit Zet Mar 19 @ 7:09am 
Where could we find the weapon proxy file?
B1te|RUS/ENG Jan 25 @ 1:59pm 
The Force-a-nature didnt have w_ model and vmf file...
Dead meme Sep 28, 2016 @ 12:31pm 
i want to do this with flamethrower but cant find file for it