Source Filmmaker

Source Filmmaker

201 oy
Weapon Sheen Guide
Lil DOUD tarafından
A Quick Guide To Show you how to make the sheens. Sadly It works only on normal weapons, Not The Austrlium ones.
   
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What will you need ?
GCFScape [nemesis.thewavelength.net] : To Extract The latest Tf2 Content.

VTFEdit[nemesis.thewavelength.net] : To Make The Magic.

The Sheen Proxy[www.dropbox.com] : To Change The Sheen Colour From Sfm!

A Friend Made a Guide, How To Make The Killstreaker Effects!, Check it out :D
http://steamcommunity.com/sharedfiles/filedetails/?id=261359148
The Steps
First, Load a Rocket Launcher


As You Can see, It Is the Default Rocket Launcher Without any sheens.

Second, Navigate To The Weapon's Material Files.


It Should be in materials\models\weapons\w_rocketlauncher

Third, Open The VMT One.


Then Copy All of This to the VMT But leave the $basetexture

What To Copy ?

"VertexlitGeneric" { "$baseTexture" "Add The Weapon's $BaseTexture Here " //"$bumpmap" "Add The Weapon's $Bumpmap Here " "$phong" "0" "$phongexponent" "30" "$phongboost" "4" // "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[.25 .55 3]" "$halflambert" "0" // "$basemapalphaphongmask" "1" "$rimlight" "1" "$rimlightexponent" "3" "$rimlightboost" ".2" "$rimmask" "1" "$glowcolor" "1" // Cloaking "$cloakPassEnabled" "1" "$sheenPassEnabled" "1" "$envmap" "cubemaps\cubemap_sheen001" "$envmapmask" "Effects\AnimatedSheen\animatedsheen0" "$envmaptint" "[0 0 0]" "$envmapmaskframe" "60" "$envindex" "1" "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$envmapmask" "animatedtextureframenumvar" "$envmapmaskframe" "animatedtextureframerate" "40" } "invis" { } "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } } }

After Copying You should have something like this.



Replace The Top $basetexture with the lower one and remove the $bumpmap.

So, You should have something like this.


Now, Save and time to go to sfm again.


Go To Sfm's Console and Type mat_reloadallmaterials , To Refresh the material we just saved.


Then Right click on the Rocket Launcher Model and Click AddOverrideMaterials

Then Right Click Agian And choose Show i Element Viewer Then Click Model.

Expand The Yellow Materials Word.



And Expand the w_rocketlauncher01 And Copy The Mtlname.


Then Right Click On the Yellow materials Text, and click Import Element, Then Navigate To The Weapon Proxy.


It should look like this.

Right Click on the Weapon Sheen Proxy, And Click Make Root.


Then Paste The Mtlname you Copied Before To the place where it says "Place Material Here"

Finally, Change The Color Of The White Box To any color you want.

*This Sheen Become Less visable when you have too many lights on the Weapon.

84 Yorum
bruh where is w_headtaker
♥Xilekai♥ 11 Ara 2022 @ 22:16 
No matter how many times I've tried this, it won't do anything lol.
Misterboy 12 May 2020 @ 18:54 
that is the original file i downloaded that i never got rid of on my comp
Misterboy 12 May 2020 @ 18:54 
You may be able to find the weapon proxy here: https://www.dropbox.com/s/4uz3tgz2hmfp57z/weapon%20proxy.dmx?dl=0
†Llunaa 19 Nis 2020 @ 22:42 
doesnt physically work? done every step right 5 seperate times, i even got the sheen proxy to load, but it doesnt look ANYTHING like the images.
garfilly_ 10 Nis 2019 @ 5:14 
The sheen proxy doesnt exit any more what do I do
Saddy 15 Eki 2017 @ 14:03 
Is there a way to revert the change?
Mad Dog Mcnulty 20 Eyl 2017 @ 3:33 
What.
Kreacher | 31 Tem 2017 @ 15:45 
they should make a mod for this ... so you can just open it up in import element for the weapon of choice :/
AtomicSpeedFT 1 Tem 2017 @ 12:39 
I am confused