Arma 3
46 ratings
S.C.O.U.T -- Scout Sniper Project
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
4.890 MB
Feb 13, 2021 @ 8:20am
Feb 27 @ 2:55pm
26 Change Notes ( view )

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S.C.O.U.T -- Scout Sniper Project

Description
S.C.O.U.T - Stalking, Camouflage, Orienteering, and Sniper-Unit Training

// TUTORIAL :
https://steamcommunity.com/workshop/filedetails/discussion/1705508237/5506189390969927678/


// INTRODUCTION :
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is S.C.O.U.T ONLY.

1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.


// ADDON FILES :
zdz_scout.pbo


// KEYBINDING:
Player Menu -- SHIFT + D
Scope Knobs -- SHIFT + S


// FORUMS :
Support & Discussion - Forums HERE[forums.bohemia.net]

[www.paypal.me]


// NOTES :
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

Arma Public License – No Derivatives




"Explosive Alarm Clock. Guaranteed to never wake up anyone who uses it."
– Q (James Bond, License to Kill)
48 Comments
R. Von Quest  [author] Feb 4 @ 3:49pm 
Negative. Unfortunately its not compatible with ACE. Apologies. It would require an major upgrade. I have another update coming soon, but haven't had the time to upload yet.
Lilituzuu Feb 1 @ 10:56am 
I love the interactive module, Is there a way to make it compatible with the telescope adjustment with ACE3? Could you have a code to share the both settings if you link the height and lateral direction instruction could you control all the weapons with your module right? i just want to know if that is posible
R. Von Quest  [author] Oct 31, 2024 @ 12:30am 
UPDATE - re-packed, and re-signed to fix dedicated server signature issue.

@Schizo
Its all Modules, so its very customizable. Just set or turn off anything.
Schizo Sep 8, 2024 @ 11:55am 
how customizable is this? I would like to use some of the less hyper realistic parts for my unit
Popo Bigles May 20, 2024 @ 11:14pm 
They're all compatible with ace except for the black ops mod, the 50 cal AR does little damage for example. The only thing you'll consistently find issue with script wise is detection but even then it's sometimes a hit or miss whether or not it'll work properly.
R. Von Quest  [author] May 16, 2024 @ 12:46pm 
@Thatch
I don't use ACE. These projects are over a million lines of code so far (counting spaces). You'll just have to experiment and see.
Thatch May 14, 2024 @ 11:35pm 
Are all these mods compatible with ace?
R. Von Quest  [author] Mar 30, 2024 @ 1:12pm 
UPDATE -- added in a Urban/Desert Sniper Blind (cardboard boxes). Found in the Misc category and setup/build through the Player Radial Menu. Also updated the Sniff to detect Campfires out to 1km (from my Infantry AO Camps, in the SCAR project).
R. Von Quest  [author] Mar 20, 2024 @ 8:12am 
UPDATE -- added options to set Skill Levels for Sniff, Enemy Tracking, etc. Updated the Tracking for easy basic text feedback. The old version was a mini-game that didn't work in MP and was never explained on how to do it.
Popo Bigles Feb 5, 2024 @ 1:44pm 
All of your Zero Dark mods look incredible. Thank you for sharing them on the workshop.