Portal 2

Portal 2

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Set and Reset 2
   
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Set and Reset 2

Description
A two button chamber. One set's the stage for your exit. The other resets everything to start positions. You must try to exit while everything is set. Oh yeah, there's a third button but you won't have any trouble with it. It won't be reset.
15 Comments
stormsend  [author] Dec 2, 2020 @ 3:09pm 
Thanks vallibus
vallibus Nov 29, 2020 @ 1:05pm 
Interesting level. I never read map descriptions before playing, so I was a bit confused about what to do. But when I did "guess" what the proper sequence of steps was, I understood the meaning behind the title.
jandlml Nov 13, 2018 @ 7:33pm 
i only used the franken cube for standing on to get to the angeled panel. i used the other cube for everything else nice map,
stormsend  [author] Sep 29, 2015 @ 9:41am 
Thank you for exploring and playing an older map. So many just want the most recent.
commander2005 Sep 29, 2015 @ 9:36am 
That was good, that the 3rd button remained :D I like set/reset lasers. Cool concept. Clear visionables. You could have made a hidden portal-able surface in the exit room. Thumbs up!
stormsend  [author] Feb 26, 2014 @ 2:56pm 
Thanks for the comments guys. Glad you enjoyed.
No real reason to spawn the franken after he hits the button.
mood3rd Feb 26, 2014 @ 5:44am 
stormsend
after playing the original, where I also used a different solution.
this confused me for a while.
having the franken available after it's initial use, made me wonder if it should be used again ?
I suggest when it goes to intended button, that it will no longer respawn.
when I did the solution, I could have kicked myself, for not getting it sooner.
I think my memory of the old version, hampered me in this one.
thumbs up.
DeathWish808 Feb 21, 2014 @ 6:24am 
Pretty straight forward as you can pretty much only do what's required (to actually get anywhere) based on what portalable surfaces are available at the time, so in a way it felt somewhat linear, oddly enough. Fun, short puzzle. Enjoyed it.
Prototype Feb 21, 2014 @ 3:23am 
My blindrun . I don't think I solved completely intended, Also I didn't even try to follow the connections between the lasers...it's probably not possible but it'd be nice if that was simpler so the player could understand the logic.
dire.fcs Feb 15, 2014 @ 1:02pm 
An excellent, simple and tough chamber (and design too)! Quite a rush to exit!