76 ratings
Alpha Centauri Policies
File Size:
0.689 MB
Feb 2 @ 8:57pm
Feb 10 @ 6:25am
3 change notes ( view )
In 1 collection by framedarchitecture
Alpha Centauri
3 items
Replaces Social Policies with Social Engineering

Social Engineering is the system from the Alpha Centauri game that allows civilizations to fine-tune their politics, economics, and values. Like Social Policies, Social Engineering choices bestow benefits on their societies, but differ in that they also come with penalties. In addition, choices also have an impact on diplomatic relations.

For Help
* In-game: Civilopedia -> Concepts -> Social Policies
* In the Mod folder: Social Engineering.pdf

Requirements and Compatibility
* Gods & Kings Expansion required, Brave New World Expansion optional.
* Will conflict with mods that make changes to the base game Eras or to Policies or the Policy Screen.

* See this basic guide.
* Mac users see this CivFanatics forum thread[forums.civfanatics.com] for help on enabling mods.
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framedarchitecture  [author] Sep 15 @ 10:31am 
@[FF] atoldiago I cannot know what the issue is, as you haven't told me much about the issue or the other mods you're using. Does this mod work as described, when it's the ONLY mod active? In general, if you run into compatibility issues, the best thing to do is add mods one by one until you see the issue arise.
[FF] atoldiago Sep 15 @ 7:28am 
I have a large amount of mods, but like to play them in groups. I also use a UI mod, so this issue may stem from that, but I'll ask it anyway: Im playing through using only your Alpha Centauri mod set. Everything is running smoothly, save for one thing (and I can't continue until I know how to fix it): Social Policies. They are blank. I can put my cursor over the area, and it darkens, but clicking doesn't do anything. I can't see anything in any of the four options. It's frustrating, but I would really like to figure this out. I honestly don't believe it's an effect of the UI mod, because that mod relies on XML pulling, and doesn't post anything in the Policies window. If I'm wrong, please let me know. Thanks.
tolaburke Jun 21 @ 12:43pm 
I feel the penalties and bonuses as done here do not warrant losing a flat 8 turns of everything save military movement, per change(So up to 32 turns assuming you want to change all four areas). Some means to scale the time taken would be nice as a start. Some of those penalties can be considered so crushing that a person is very likely to stick with the baseline things forever.
NaibChang Jun 17 @ 4:24am 
Nice, alpha centauri is my favorite oldie strategy game
Marauder May 3 @ 9:48am 
Thank you for making an Alpha Centauri mod!
JEELEN Mar 8 @ 5:32am 
Correction: after physically removing Policies religons mods don't show up, but are active anyway.
JEELEN Mar 7 @ 1:59am 
Social Policies seem to effective block religons mod - even after physically removing it from my PC they are no longer available even though I'm subscribed. I'm not sure why that is, but it's quite annoying.
Awful Feb 23 @ 1:43pm 
Great job, thanks for the hard work.
kempen Feb 16 @ 12:52am 
Great mod but like 9000r found out, free polity with world fair jammed my game. also i´m currius if your going to change the tech tree into the next age, so we don´t have to invent fire again ;). for the rest, keep up the good work, it's an awsom mod and love to play it
Deaconator Feb 14 @ 3:54pm