XCOM 2
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Proficiency Pack Pistol Slot Plugin v2.0
   
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Jul 13, 2020 @ 10:24am
Apr 13, 2023 @ 5:45pm
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Proficiency Pack Pistol Slot Plugin v2.0

Description
Update 2.0: Mod Now Requires Modpocalypse Perk Pack to provide Travel Light (now +1 Mobility)

Update 1.96: Enabled Claymore for ALL Proficiency Classes
Enabled Pistol for Skirmisher Cohorts.

Update 1.95: Added Xcom Trinkets DPS support for Starting Trinkets.


Created with the permission of the creator's of the main mods (shiremct and veehementia), this is my compatibility plugin, to give the Proficiency Classes (and the Faction heroes) significant functionality via the Dedicated Pistol Slot.

This pack allows soldiers to equip the following in the Pistol Slot:

Pistol - AS the name implies (Proficiency Classes only) - Along with all other sidearms/secondaries, Pistols are granted 1 upgrade slot.
Travel Light - my own 'empty' secondary weapon which provides +1 Mobility.
Claymore - the Reaper's 'old' secondary - with a single use ; Added 3 types of upgraded Claymores (Distraction, Shrapnel, Homing Mine) to Experimental Grenade Project.

PsiAmps - for use with either Psionics Ex Machina or other compatible psionics mods (Proficiency Classes only, Faction Heroes already handled by Psionics Ex Machina - if installed).

Combat Knife - Non-Faction/Assault/Intelligence Officer classes can now use the Combat Knife in Pistol Slot. Update: Reaper now has it as an option.


Unarmed Weapons - if installed.
Extra Shotgun/Flamer/Grenade Ammo - if Iridar's Underbarrel Attachments is installed. (N/A to classes with incompatible weapons)
Hacker Laptop - if System Infiltration 2.2 is installed.



Note on Requirements:
Proficiency Packs, Dedicated Pistol Slot, Weapon Skin Replacer and WOTC Highlander (either release, BETA, or CI specific), are HARD requirements.

The mods that add each featured item (UB attachments, Unarmed Weapons, Sys Infiltration, Psionics Ex Machina, Limited Reloads) are only required IF you want the individual items.

Future Additions:
Extra Magazines - if using looplick's Limited Reloads is installed. (N/A to classes with incompatible weapons) - awaiting update to Limited Reloads for compatibility.

Credits:
Shiremct for Proficiency Packs
Veehementia for Dedicated Pistol Slot
RustyDios for the awesome modpreview image .
Iridar for Unarmed Weapons/UB Attachments/Sys Infiltration/WSR
Looplick for Limited Reloads.

NOTE:This mod needs to be installed at campaign start for Travel Light to show up.

Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
89 Comments
MrCloista  [author] Nov 6, 2023 @ 8:43am 
@TrooperCoon have tested my end and having no issues, i know steam has validated overnight for some people so may be worth resubbing the offending mods
TrooperCoon Nov 6, 2023 @ 3:56am 
weird, somehow none of my soldiers can use travellight anymore
PhilipFryJunior Aug 5, 2023 @ 1:51am 
@ MrCloista You have outdone yourself commander! Thank you :)))
MrCloista  [author] Aug 5, 2023 @ 12:52am 
@PhilipFryJunior I know what the Field Support is as it is 1 of mine ;) Pistol slot configs are included in the Field Support mod itself, just delete them from there (I made it after this so included the configs by default).
PhilipFryJunior Aug 4, 2023 @ 1:03am 
Hi @MrCloista, I've got a simple question. I'm using the Field Support class which is an improved and integrated Keeper class to the Proficiency Classes. I manually excluded Claymore from some of the classes and also want to disable it for the Field Support Class since I want the Claymore Reaper/Sapper/Combat Engineer exclusive item. I've edited the .ini file like below. However, it is not working for the Field Support Class. Meanwhile, the same edits worked on the Field Alchemist Class. Could you kindly help me to figure out what I'm doing wrong?

[code]+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_FieldSupport", WEAPON_CAT="pistol", ALLOW_EMPTY=true)
...
+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_FieldSupport", TEMPLATE_NAME="CrystallizedMeld", ALLOW_EMPTY=true)[/code]

I've only excluded the line related to the Claymore.
Karmapowered Jun 29, 2023 @ 6:03pm 
@MrCloista Thank you for the confirmation. Please have a nice day/evening.
MrCloista  [author] Jun 29, 2023 @ 5:35pm 
All this mod does is assign what can go in the pistol slot for the classes, any other changes are handled elsewhere.
Karmapowered Jun 29, 2023 @ 4:21pm 
1500+ mods mods can be a pain to manage [i.ibb.co]. Of course not all are active but still.
Karmapowered Jun 29, 2023 @ 4:17pm 
@MrCloista Thank you for the reply.

Could you please (briefly) elaborate on the overwrites ?

The features of your mod here look very good to me, but I could probably live without them if I can keep :
- Vanilla specialist classes as they are
- using [WOTC] Dedicated Pistol Slot 2.0

Again, your time and advice is appreciated.

PS: I don't expect you to go out of your way for a single player like me, but I've painstakingly built my mod list around not using the "new" Vanilla reapers, and hopefully I can keep it that way, to save me time and frustration.
MrCloista  [author] Jun 29, 2023 @ 3:40pm 
@karmapowered they're not hard requirements, though as they overwrite the vanilla classes this mod's settings will still affect the vanilla versions.