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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.847 MB
Jul 3, 2020 @ 9:23pm
May 9 @ 12:36am
48 Change Notes ( view )

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MedPod

In 1 collection by sumghai
Lethe: Lost Technologies of the United Colonial Federation
2 items
Description
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.


  • Pawns automatically use MedPods to treat injuries, missing body parts and diseases
  • Doctors/Wardens will rescue downed or transfer bedridden colonists/prisoners to MedPods
  • MedPods ignore prosthetics and bionics
  • MedPods only require electricity - no medicine or consumables required
  • Five models available:
    • MedPod - Standard model
    • MedPod Lux - Royalty DLC-only variant with faster operation but higher power consumption; stuffable
    • VetPod - For pets and other small domesticated animals
    • VetPod Large - For livestock and smaller animals
    • VetPod Mega - For megafauna, livestock and smaller animals
  • HD Quality textures for Camera+


  • Complete the Accelerated Cellular Regeneration research project
  • Obtain an Isolinear Processor from Exotic Goods Traders (caravans and orbital) or Quest rewards
  • Build a MedPod using one Isolinear Processor, steel, plasteel, industrial and advanced components


  • Pawns prioritize MedPods over other medical bed types, by distance and type, before falling back to other beds
  • Pawns will not use unpowered MedPods
  • Pawns must have their medical care level set to Industrial-tech or Best quality medicines in order to use MedPods
  • Healthy pawns can consume alcohol and drugs without immediately needing to use MedPods; however, injured pawns will get these drug effects removed during treatment
  • Doctors will avoid feeding, tending or operating on patients currently using MedPods
  • MedPods consume varying amounts of power in idle, diagnosis and treatment modes; ensure that you have an adequate power supply
  • MedPods by design ignore Ideology memes and precepts like scarring and drug use; see the FAQ for details
  • MedPods can be restricted to colonists, slaves or prisoners
  • MedPods will heavily spike your colony wealth, and attract more raiders. You have been warned.


  • English
  • Brazilian Portuguese
  • German
  • Japanese
  • Korean
  • Latin American Spanish
  • Russian
  • Simplified Chinese
  • Spanish
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please make a pull request on GitHub.






  • none



https://github.com/sumghai/MedPod/wiki/FAQ


  • LWM, Dubwise, PeteTimesSix, Jamaican Castle, Fluffy, Drowsy Corgi, Madara Uchida, dninemfive, Garthor, Wiri, Brrainz - assistance with Harmony patches and other code snippets
  • MerGatto - minor fixes and optimizations
  • Vectorial1024 - Elite Bionics Framework compatibility
  • Proxyer - Japanese translation
  • jackfrost - Korean translation
  • GunnedMan - Russian translation
  • Vulnoxx - German translation
  • Zerstrick & PlayRapture - Spanish and Latin American Spanish translations





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai (author) when publishing your derivatives in the download and forum posts


Popular Discussions View All (18)
0
Feb 14, 2023 @ 9:48pm
PINNED: Please submit bug reports on GitHub, not Steam Workshop
sumghai
1,744 Comments
pushthepulldoor 4 hours ago 
So I allowed them to be out in the medpod, but it requires them to have medicine level industrial or higher and i cant change the priority for them.
pushthepulldoor 4 hours ago 
@FG_Remastered Sorry, but what part do i edit to remove the blacklist? found the file but unsure what to do with it.
pushthepulldoor 5 hours ago 
Thanks! Found it under patches if anyone else needs this.
FG_Remastered 5 hours ago 
@pushthepulldoor: They were intentionally blacklisted, but you can remove them in the XML list, I believe.
pushthepulldoor 6 hours ago 
is there a way to make this mod allow androids from VRE - Androids?
sumghai  [author] May 19 @ 11:00pm 
@LZIM - Doctors should automatically be unable to tend pawns lying on MedPods, so there shouldn't be medicine being wasted, and I verified this is working normally in v1.5.24. Are you running any third-party mods that alter medical tending behavior of doctors?

On an unrelated note, I did notice that drafted float menu options to arrest/carry/strip/stabilize (CE)/tend aren't being disabled, but that should be easily fixed in the next update.

@神崎次郎 - Good to know, thanks.
神崎次郎 May 19 @ 8:24pm 
@sumghai It is working for animals right now.
I realized the place of Medpod not an active zones for animals.
Sorry for wasting your time.
LZIM May 19 @ 2:30pm 
new silly question.. Is it intended for the end user to always disallow or micromanage all medicine because medical pawns will run around grabbing it to treat pawns getting treatment from the medpod.. which is funny because they are ignoring pawns nearby that are bleeding to death. I'm going to strongly suggest it isnt a compatibility issue with CE.
sumghai  [author] May 19 @ 12:31am 
@神崎次郎 - Have your checked your work priorities, and ensured that animals have their medical care level set to Industrial or better?
神崎次郎 May 18 @ 9:53pm 
My animals does not function properly with medpod, regardless of size of medpod.
My pawns just put animal in the medpod and stand nearby a few seconds later pawin get animail to normal bed, and again get anmail to medpod and form a cycle.

This problam only happend with animals, medpod it's working fine with pawns.