DayZ
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ParticlePointsPlacement
   
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Type: Mod
File Size
Posted
Updated
20.733 KB
May 5, 2020 @ 1:31pm
May 8, 2020 @ 4:19pm
3 Change Notes ( view )

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ParticlePointsPlacement

Description
Adds particle points with effects that are placeable in world for more environmental immersion.

Have Fun!!

Current Points:
SmokePoint_1
SmokePoint_2
SmokePoint_3
FirePoint_1
FirePoint_2
FirePoint_3
FliesPoint_1


TODO:
~Add sound to the flies


Please report any issue you come across!

Other Mods:

NoMuffle -Removes muffled voice from helemts and gas masks

JunkYardDog -Adds ability to salvage parts and fuel from wrecks, and fuel from active cars.

VendingSearch -Adds ability to search vending machines for drinks


USAGE & TERMS:
- You MAY NOT repack or publish this mod on any platform including Steam.

PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK".
Use a Collection if you want to include this mod on your server for your users


Copyright © 2020 Zedmag


Please consider donating, Thank you!
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69 Comments
[S.C.] Zedmag  [author] Feb 5 @ 6:15pm 
Never tested with editor. editor is not official. 🤷‍♂️
BrandedGuts Feb 4 @ 12:29pm 
Is this still working? I set it in editor and load it in but the smoke never shows
[S.C.] Zedmag  [author] Dec 1, 2024 @ 5:51pm 
but why? there is literally no reason…
RUSLAN 2409 Dec 1, 2024 @ 5:38pm 
hi. can I pack it in my modpack?
[S.C.] Zedmag  [author] Mar 25, 2024 @ 3:38pm 
No. Purely aesthetic.
3RA_[x]YouTeN[z]☢ Mar 25, 2024 @ 11:31am 
The fire point gives damage??? It looks like we can make a Molotov cocktail)))
MangoAU Jun 27, 2023 @ 5:12pm 
Hi Mate, love this mod, so damn cool. Hey is there a way yet to make the flames cause damage to players and the smoke causes them to cough get watery eyes etc unless wearing mask? They would be great additions. Love ya work. Cheers...
stephanc9288 May 10, 2023 @ 6:48pm 
@bobbles You can now add particles via the editor. In the editor search networkparticles. Place it down and you can choose which particle type it uses in the properties tab. Then just move it where you want it and save it in its own .dze file or inside of an existing edit as you would any other object.
Bobbles May 7, 2023 @ 8:58am 
I think its DZ editor chagnes not your mod, now you gotta select that mod when loading editor as well for it to load it in, like dependances - I can work with that!
[S.C.] Zedmag  [author] May 7, 2023 @ 8:44am 
No idea. Haven’t updated this thing in forever. What are the errors?