Arma 3
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Fallout New Vegas: Radio New Vegas
   
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Data Type: Mod
Mod Type: Mechanics, Sound
File Size
Posted
Updated
34.548 MB
Mar 17, 2020 @ 1:49pm
Mar 17, 2020 @ 1:50pm
2 Change Notes ( view )

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Fallout New Vegas: Radio New Vegas

Description
This mod adds Radio New Vegas to Arma 3 with the inclusion of Mr. New Vegas using the KLPQ Radio Mod Template.

Instructions on how to use this mod can be found here: https://github.com/rebelvg/klpq_musicRadio
8 Comments
NagaSadow Jul 20, 2021 @ 10:42am 
@Comrade Lee
None, i can't get the config generator to work. Probably just doing it wrong or in the wrong order though.
Makwa  [author] Jul 19, 2021 @ 2:15pm 
@NagaShadow what line of code are you using to make the object a radio?
NagaSadow Jul 17, 2021 @ 5:03pm 
Hey, I've been trying to get this to work, but I keep getting "Could not determine container type!" when I try to use the Music Configurator. No idea if I'm doing something wrong or the program's just broken.
Makwa  [author] Jan 15, 2021 @ 9:29am 
@Zyklon B any object will work as long as you use the appropriate script. I put a link to all the stuff you need in the description!
Zyklon B Jan 15, 2021 @ 6:03am 
What radio do I have to spawn in to have a static radio?
Nekavandre Apr 10, 2020 @ 4:16am 
Thanks!
Makwa  [author] Apr 2, 2020 @ 2:33pm 
@Castial This uses the KLPQ mod functions so you can make it into a jukebox. All the instructions are on their mod page
Nekavandre Apr 1, 2020 @ 10:26pm 
Is it for the Eden/Zeus Jukebox or is it an ambient audio module that plays the audio over the course of the Eden/Zeus Session? I'm highly interested in this but want to know what I'm subbing to before I press sub.