RimWorld

RimWorld

210 ratings
[FSF] Always Rearm Turrets
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
234.340 KB
Aug 29, 2019 @ 4:25am
Mar 14 @ 11:41pm
19 Change Notes ( view )

Subscribe to download
[FSF] Always Rearm Turrets

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
28 items
Description
Description

By default turrets are generally only reloaded when they hit 75% ammo. This is a huge problem when you have raids that go into the hundreds. At that point you might even need to reload during combat. With this mod turrets will always be reloaded even if they are 99% full of ammo. So next time a raid happens your turrets will start combat at 100%. Turrets that use Components to reload have their threshold set to 75% (usually 50%) to prevent too much wastage. The patch should catch all mod added turrets but let me know if you experience issues.

This mod is included in [FSF] FrozenSnowFox Tweaks.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
36 Comments
FrozenSnowFox  [author] Apr 14 @ 2:46am 
@Farbott
The way the patch is written it should be pretty much compatible with everything without adjustments.
Farbott Apr 14 @ 2:44am 
reinstalling this from my list cleanse and not realizing this was pretty convenient, does the patcher play nice with extra middle and extra mini turrets?
FrozenSnowFox  [author] Apr 13 @ 5:11pm 
@PatoPixelado
I mean it has the 1.5 tag. As far as I'm aware there's no issues with it. If you encounter any let me know.
PatoPixelado Apr 13 @ 5:10pm 
so this mod works well in 1.5?
Lama man Aug 23, 2023 @ 5:40am 
i guess that's true
FrozenSnowFox  [author] Aug 22, 2023 @ 2:54pm 
@Lama man
When I was making the patch the only results that came up were actual turrets and mortars so it obviously doesn't work. If I recall correctly you can change the refuel threshold in the mod options for those.
Lama man Aug 22, 2023 @ 6:43am 
i wonder if it works on Vehicles since they have Turret guns
Ravings1 May 18, 2023 @ 10:40am 
Everything works now! Appreciate the quick fix!
FrozenSnowFox  [author] May 16, 2023 @ 5:14pm 
@Ravings1
Alright I'll take a look at it later. Sounds like the main patch isn't catching it for some reason.
Ravings1 May 16, 2023 @ 5:12pm 
Ancients adds two new turrets, an ancient mini turret and an ancient point defense turret. They both just use steal to refuel, but pawns don't refill the ancient point defense turret until it's below 50%. The only difference between this turret and the other turrets is that this one is capable of shooting down projectiles and drop pods.