Some people have reported that the game starts, but when a battle is launched the user (or certain users in a multiplayer match) are left 'in transit' but the game never starts for them.
This is quite often caused by an offending mod or map that is either not compatible with another mod or not working or not installed correctly.
Turn each mod on or off in mod manager and run a skirmish map until the game hangs. Kill the game app with CTRL +ALT + DEL, run task manager and end the task. Run it again and you will find that that mod or combination was the one to cause the problem. Turn it off. Try again until all options are eliminated.
This can then point to several things:
a) The mod is badly programmed and will never work until the mod is fixed
b) The mod is not compatible with one or all of the oither mods running
c) The mod is fine but it was packed or extracted incorrectly
for a) and b) always report the issues to the original mod progrmmar so they can at least try to solve the confilct in future - but be patient. In the mean time, just run without the mod.
For option c)
Even though a mod or map may appear to be selectable
in the game lobby it may actually be installed in sub-sub folders in the mods folder which is wrong.
such as:[mods] /
[shield mod] / < ---------------------------------the folder causing the issue
[shield mod 1.0] / <----------------the folder and its contents you want
some lua files and other folders
If you followed the above steps to finding the problem mod, this will help as you will have a fairly good idea which mod it is you need to check. Once you know, locate the mods folder.
The mods folder can be found in username/documents/mygames/gaspoweredgames/supremecommanderforgedalliance/mods.
If a mod, in the example above, is called [shield mod] as it's zipfile, and inside that is another folder called [shield mod 1.0] then inside that are some LUA files. Chances are that the mod is actually called shield mod 1.0
, and that Shield mod
is in fact the name of the zip extraction folder and is not really relevant to the mod
To rectify this, copy the last folder with the name and all the lua files in it and go back one level and paste. In this example above we would open the folder [shield mod], and cut the folder that is inside it called [shield mod 1.0]. Go up one level so you are back in the [mods] folder, then paste the folder into here. Delete the empty folder.
You should then have this structure below:[mods] /
[shield mod 1.0] /<----------------the folder and its contents you want
some lua files and other folders
Try the game again, turn the mod on again and try to start a skirmish map
This can happen with badly packed files on maps, mods and some FAF files too as this can be caused not by the program or download system but by the original folder structure of the mod or map. The game can still see sub-sub folders and mods within them and will even list them in the mod manager in-game giving the 'illusion' that the mod works. However this often causes the map to look 'infinitely' for the mod in the root folder (top level) of the mod folder when the game launches, making 'in-transit' last forever.
This is especially relevant if multiplayers have slightly different folder structures to each other, as this can often cause some players to start play and others to stay in transit. This happens a lot in FAF if some users get the files from different sources. Get someone in charge, tell them to get all the mods and maps you require to play your clan games, then ask that person to zip or rar the mods
folders in their documents/mygames/gaspoweredgames/supremecommanderforgedalliance/
folder and host the file so everyone else can download it and use identical files and structures. Its the only way to be sure.
None of the above issues should affect campaign mode unless the mod is an overhaul mod that overwrites any files within the common apps folder within steam. For these mods, you are on your own! I only use mods that install in the documents folder (location shown above) or come with a removal tool like Sorian Ai - which enhances the AI and game lobby, but can be removed if required easily
If a mod does overwrite your game files, don't forget you can use the Steam verify game integrity fix explained in the next section to role back to your original files.