Garry's Mod

Garry's Mod

7942 ratings
GM_BigIsland
 
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Type: Map, Addon
File Size
Posted
Updated
71.914 MB
Aug 14, 2013 @ 4:51pm
Mar 19, 2014 @ 2:04pm
5 Change Notes ( view )

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GM_BigIsland

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Description
A huge tropical island map with sandy beaches, forests, caves and rivers - suitable for roleplay and survival gamemodes. A two-month project, Big Island spans the entire usable Hammer grid and features 90% custom content as well as a few secrets. We recommend playing in HDR for the full experience - don't worry, we've tamed the bloom.
No additional games are required to play, as all necessary content is included.

NOTICE: Requires DirectX 9 or later graphics! Play on your Intel Graphics Accelerator from 2007 at your own risk!
(If you think it should be working but it isn't, put -dxlevel 90 in your launch settings.)

Created by LEAKTEK collaboration

Matt Westphal / Stinger21
http://www.mattwestphal.com

Jack Parsons / Hiyougami
http://www.hiyougami.co.uk

We hope you enjoy it! :)
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1,033 Comments
Fuz-E 15 hours ago 
Alright, that's ok. Thanks for making the map though- It's great. My friends and I like to play on it.
Hiyu, Enjoyer of Coffees  [author] 18 hours ago 
@Fuz-E We could, but we haven't been committed to working on this map for several years now and we're both working on a new project full-time. The original brief from the server that commissioned this map was very time-constrained, and for those purposes no land was needed in those places.
We *did* update the map a second time to actually raise the skybox higher than just the land-playable-area, but didn't add any more land during that update (beside fixing visual/collision bugs)
Fuz-E 20 hours ago 
You couldn't fill in the blank areas with just regular land though?
Hiyu, Enjoyer of Coffees  [author] May 26 @ 12:56am 
@Fuz-E I wish there was something we could do with those but to prevent lag for the majority, we had to put huge pillars in those areas to get visibility calculations to work right. The alternative would be to use fog/hard cut-offs
Fuz-E May 25 @ 4:43pm 
It's an amazing map, but is there any chance of those unfilled areas to be covered up or something? I noticed them while using WAC Aircrafts
KÎRÏTÕ_❤_ŧÛÑà™ May 22 @ 4:35pm 
@Lemon I have subscribed to this. And I don't own CSS and I loaded the map and no missing textures. So no it doesn't require any CSS or anything else. And it says in the description that it doesn't require any other games.
Lemon May 22 @ 2:49pm 
Does this requre css or anything else?
Ameno-Swagiri (Bleck) May 10 @ 1:14pm 
You need Garry's Mod to get the map. This is the Garry's Mod Workshop. You must launch Garry's Mod to unlock the GMA file.
En3ermost Apr 29 @ 11:56am 
Hiyu pls help me, where is the .bsp file that I need to have this map into SFM? I subscrived but I don't have garry's mod and I don't know where the files are ;(
Dinner :v Apr 24 @ 11:32pm 
no jumpscares pls :P