Sid Meier's Civilization V

Sid Meier's Civilization V

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Expanded Naval Immersion
   
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File Size
Posted
Updated
6.642 MB
Jul 26, 2013 @ 2:50am
Oct 24, 2015 @ 4:52pm
11 Change Notes ( view )
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Expanded Naval Immersion

In 1 collection by Faustaud
Naval Immersion
3 items
Description
Compatability First - This mod will not work with Ethnic Units or Red modpack or any other mod that affects any of the base Naval units in Civ 5.
Requires all expansions and DLC.

All of these ships have their own models except the Dhow which uses the workboat model. All of the "class" ships are name and cosmetic upgrades for that Civ, but retains the base ship type stats. They have individual ship names as well.

Universal Ships
Carrack - New light ranged vessel
Cutter - New light coastal patroller
Clipper - New light tradeship/explorer
Cruiser - New medium ranged vessel
Galleon - New heavy ranged vessel
Dhow - New sea worker, builds new tile improvements
Dreadnought - New super heavy ranged vessel
Advanced Destroyer - New melee vessel
Improved Battleship - New ranged vessel
Battleship
Carrier
Destroyer
Submarine

American Ships
Baltimore Class Cruiser
Fletcher Class Destroyer
Gato Class Submarine
Pennsylvania Class Dreadnought
South Dakota Class Battleship
Yorktown Class Carrier

China
Warjunk - replaces Frigate, faster and stronger

English Ships
Frigate - Now buildable by England
Ship of the Line - It's own class of ship, Improved stats.
Dido Class Cruiser
Illustrious Class Carrier
King George V Class Battleship
Queen Elizabeth Class Dreadnought
T Class Submarine
Tribal Class Destroyer

Denmark Ships
Viking Longboat - replaces Trireme, can pillage for free

French Ships
Dunkerque Class Battleship
Fantasque Class Destroyer
Joffre Class Carrier
La Galissonniere Class Cruiser
Redoutable Class Submarine
Richelieu Class Battleship

German Ships
Bismarck Class Dreadnought
Graf Zeppelin Class Carrier
Leipzig Class Cruiser
Scharnhorst Class Battleship
U Boat Type VII Submarine
Z Class Destroyer

Greek Ships
Katsonis Class Submarine
Pisa Class Cruiser
Vasilefs Georgios Class Destroyer

Japanese Ships
B1 Class Submarine
Kaga Class Carrier
Kagero Class Destroyer
Kongo Class Battleship
Takao Class Cruiser
Yamato Class Dreadnought

Netherlands Ships
Fluyt - Cheaper Clipper
East Indiaman - Faster and cheaper Galleon
Admiralen Class Destroyer
O19 Class Submarine
Tromp Class Cruiser

Polish Ships
Danae Class Cruiser
Grom Class Destroyer
Orzel Class Submarine

Polynesian Ships
War Canoe - replaces Trireme, has extra sight

Roman Ships
Liburnian -replaces Trireme, faster and more agile
Aquila Class Carrier
Conte Di Cavour Class Battleship
Littorio Class Dreadnought
Marcello Class Submarine
Soldati Class Destroyer
Zara Class Cruiser

Russian Ships
Gangut Class Battleship
Gnevny Class Destroyer
Kirov Class Cruiser
Project 71 Class Carrier
Shchuka Class Submarine
Sovetsky Soyuz Class Dreadnought

Spanish Ships
Treasure Galleon - Galleon that can conduct trade

Swedish Ships
Goteborg Class Destroyer
Sjolejonet Class Submarine
Tre Kronor Class Cruiser
Popular Discussions View All (1)
1
Feb 3, 2017 @ 2:12pm
Make it compatible with R.E.D. Modpack?
Esτebanium
482 Comments
Faustaud  [author] Apr 28, 2022 @ 11:26am 
mrcoolize, i haven't updated the mod in quite some time. It probably will.
mrcoolize Apr 13, 2022 @ 5:21pm 
Instantly crashes the game on launch of a new game. I have no mods affecting either techs or units at all,
Faustaud  [author] Jul 3, 2021 @ 5:36pm 
Captain Templar, i haven't looked at this mod in awhile since civ 6 came out. I will look at it sometime this coming week and see what's up.
Captain Templar Jun 28, 2021 @ 7:20pm 
I'm getting a weird error where my land unit action buttons are all mixed up and switched out with random actions so I can't tell what I'm making my land units do, is there a way to fix this?
Old Guy Aug 27, 2020 @ 9:03am 
Am I correct in assuming that this mod only works with the original 'generic' civs and not with modded civs even if they do not have a naval unit as a special unit? For example, I tried this with JFD's Hitler/Germany mod, but could not build any of the ships listed here. But, when I substituted the generic Bismarck/Germany (and still used other mods like JFD's Churchill and De Gaulle) I found them on my build list.
Sol Nov 30, 2019 @ 11:23pm 
might i suggest you add the american early ships, such as how privateers were vital to them? Or the american ironclads?
Lucius, the Heavenly Dragon May 17, 2019 @ 9:46pm 
Could you perhaps create a smaller mod, that adds only the Warjunk?
Silver Crescent Mar 14, 2019 @ 6:00pm 
Kongou was always a battlecruiser, that was what it was designed as. It was a battlecruiser from the Dreadnought era to be precise. The title of fast battleship was coined once dreadnoughts fell out of use. The only reason it was called as such was because it was faster than Japans other battleships and battlecruiser fell out of use with the dreadnought. It was the oldest battleship in their navy by the time of World War II
ianjax98 Nov 3, 2018 @ 8:11am 
Well, now i started a new game with both mods enable, and its working fine...and that's probably because, even if in a map with a lot of seas, eras were rushed and very few galleons were built. Still, those fews keep glitching, their model disappears and/or is replaced with random models. For the rest is a good mod. But being a rebalancing mod too, i'd have liked an increased variety on late game, its boring with just nuclear submarines and missile cruisers (And carriers if u like them, but speaking of mere naval combat, their are just there for the sake of playstyle)
Faustaud  [author] Nov 2, 2018 @ 4:45pm 
RED and My mod Modded the same files. I worked out balances for power not just models. They are unlikely to ever be compatbile