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- I did not see any problem with darkness. I have told you about contrast&brightness calibration before.
- Blue gel jump height is very consistent, but the first jump is always shorter. And it depends whether you jump from the gel or onto the gel.
- Turret randomness (and more relevantly, physics engine randomness) is a known problem with this map, sadly. Much work has been poured to it, fruitlessly.
- The vents don't work well. Known problem with FGEmod.
- I don't know what you mean by misleading blue cube. Everything was as it should.
At the end of 2nd demo: I'm not convinced that you were stuck at all.
It is possible to pull the cube through, but it is obviously not a part of the intended solution. (2/2)
- first area is a bit too dark and the drop is hard to portal into (the gap)
- inconsistent jump height from blue gel.
- after going down the lift, the turret sometimes gets a perfect angle on me and can kill me if I don't use portals.
- after dealing with the turret, there's this turret which is not optimally placed for the vent thing to make sense : http://steamcommunity.com/profiles/76561197985463720/screenshot/314494866255189573
- misleading blue cube at the end, although this adds to dificulty (where I gave up in the second demo).
All in all it's very well thought out map, despite the problems that could be chiseled out with Hammer (the pneumatic diversity vent bit especially) so I still thumbed it up, but not exactly my fav.
2nd try, thought I was a smartass for bringing the companion cube [www.dropbox.com]
Beginning to end 3rd try [www.dropbox.com]
I had to bring the companion cube after all!
Oh, about the framerate issues on my last one. I have none at all. I stay at 60fps no matter what map I play. I have an i5 CPU, GTX 660 GPU. 16GB ram, Win8, and video settings maxed out. You probably need some upgrades as mine are far from being a high-end machine.
I hope this helps or gives you your own ideas on a way to fix that.
Take both cubes..? I hope you mean the sphere and the cube. You're not supposed to be able to get the other cube (once it is fulfilled its purpose) . But yeah, if you forget to take one, you need to redo all but the middle of the puzzle, which does take some time. When would you suggest that the route opens? Originally I had the glass between the pit and the one-cube-button-corner open up, but I wanted to use the cool vent pipe system so I changed it.
Unfortunately I cannot affect the behavior of those tubes, slowing them down or otherwise. Beyond my expertise... Let's hope BEEMOD 2 will have better tubes.