RimWorld

RimWorld

305 ratings
BoomMod
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
156.406 KB
Sep 5, 2018 @ 10:27am
Apr 14, 2024 @ 11:51am
10 Change Notes ( view )

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BoomMod

In 1 collection by Jaxe
Mods by Jaxe
13 items
Description
With this mod Boomalopes and Boomrats will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time. Melee weapons, medieval ranged weapons and natural causes do not trigger an explosion.

This mod can be added or removed from a game at any time without issue.

With these animals less likely to explode it may seem logical that they should be hunted by predators. Boom Boom Is Prey by Walking Problem is a mod that does just that and should have no compatibility issues with this one so check that out.

Anything else?
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72 Comments
Nanook Mar 30 @ 8:39pm 
creating a solution for a problem that doesn't exist
Arthur GC Mar 14 @ 9:16pm 
I think this mod goes well with one I created and added a link pointing to it on my description: Hunting Grounds: Prey Overpopulation Control
sobewarrior626 Aug 8, 2024 @ 3:57pm 
:steamthumbsup: tysm :steamhappy:
Jaxe  [author] Apr 14, 2024 @ 11:51am 
Updated for v1.8:
- Added support for RimWorld 1.5
Master Anuca Apr 13, 2024 @ 11:16am 
Please update this one for 1.5
hottt3 Feb 9, 2023 @ 7:21am 
Nice mod! My tamed predators hunt boomalopes and the colony has a constant supply of meat. Thanks)
(≡◉‿‿◉≡) Dec 3, 2022 @ 11:14pm 
How about the aerofleets from Alpha Animals? :steamhappy:
pedroekh Oct 28, 2022 @ 6:50am 
THANK YOU!!!!!
I once lost 3 colonists because I had auto-slaughter, 20 boomalopes and maybe 500 chemfuel laying around them. Big fire, everyone roasted to a crisp.
Kuri Oct 25, 2022 @ 8:50am 
Little question: does this mod also works for Toxalope ?
Jaxe  [author] Oct 22, 2022 @ 12:14am 
Updated to v1.7:
- Compiled for Rimworld 1.4