Arma 3
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Max_Alien
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Data Type: Mod
File Size
Posted
Updated
59.305 MB
Jul 25, 2018 @ 1:10am
Nov 7, 2021 @ 8:08am
13 Change Notes ( view )

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Max_Alien

Description




MAX_ALIEN by Maxjoiner

This Mod adds Xenomorphs, FaceHuggers, PredAlien, Xeno Eggs and Xeno Queen.
You can Find them in OpFor Faction only the Eggs are in Empty\Alien Eggs.
The Aliens units will attack automatically the Humans and also all the vehicles.

notes:
If You Enjoyed with my Mod Like To Support My Content Click This Link:
https://www.paypal.com/paypalme/maxjoiner1970
Subscribe at my Youtube Channel:
https://www.youtube.com/user/maxjoiner

LICENSE OF USE:
It's possible to use only the page of download authorized by author,
re-upload elsewhere is not allowed.
It's not possible to modify my MOD without my permission.
It's not possible to use parts of my MOD without my permission.
It's not possible to use my MOD in private servers (ex.Stratis life or Altis life)
without my permission.
It's not possible to resign my MOD without my permission.
For information contact me:
70max.bevilacqua@libero.it

Commands lines to manage Aliens Units:
to stop egg blow effects: name_egg setvariable ["not_egg_blow", true];
to stop Alien attacks: name_alien setvariable ["not_Alien", true];
to reactive Xenos Attacks: nul = [name_xeno] spawn alien_FNC_Xeno;
to reactive Queen Attacks: nul = [name_queen] spawn alien_FNC_Xeno_queen;
to reactive FaceHugger Attacks: nul = [name_FaceHugger] spawn alien_FNC_FaceHugger;
to stop Acid blood effects for xenos and queen: name_alien setvariable ["not_acid_effects", true];
to stop the aliens attacks only on an unit:
name_unit setvariable ["Alien", true];
name_unit setvariable ["Bad", true];

How to use the Alien Motion Tracker:
nul = [name_unit] spawn alien_FNC_MTA;
To active/Deactive use key 3

580 Comments
Maxjoiner  [author] Apr 3 @ 8:20am 
Yes
OutsideSpider Mar 28 @ 12:40pm 
this works best without ACE right?
Maxjoiner  [author] Dec 18, 2023 @ 7:27am 
If You spawn the Aliens their brain scripts don't work, You have to add them manually
The omega crazytails Dec 13, 2023 @ 6:08pm 
Hey i use arma commander alot it is just a way to turn arma 3 in to a battlefield game like the old 1942 or battlefield 2 game pretty much now the issue is the marines go were i tell them all the time i mean perfect but the aliens just run around in circles lol i have never seen npcs that would not work with arma commander could you please fix what ever this is if you get a chance i would love to do a battlefield style game with marines and aliens
Maxjoiner  [author] Dec 13, 2023 @ 11:26am 
Thanks mate:steamhappy:
SwordOfTheStars Dec 4, 2023 @ 2:09am 
Oh dude don’t worry, I was just making you aware, it’s a beautiful mod and one of my all time favourites! :)
Maxjoiner  [author] Dec 3, 2023 @ 1:29pm 
Despite my efforts my mod still has some bugs.
Thanks for your comments and feedback
SwordOfTheStars Nov 29, 2023 @ 12:04pm 
Hmm for some strange reason my player version of the predalien is making human pain noises :(
SwordOfTheStars Nov 26, 2023 @ 8:58am 
I use the queens as praetorians now as they’re a little small for queens imo fit well as praetorians though :D
kremss Nov 25, 2023 @ 1:16pm 
New xenomorph types would be cool to see. A few xenomorph variants that I personally want to see: Runner, Spitter, Crusher, Praetorian, and Alpha. Just a few ideas.