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RimWorld

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OgreStack
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
474.642 KB
Jul 21, 2018 @ 1:16pm
Apr 11 @ 6:38am
30 Change Notes ( view )

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OgreStack

In 1 collection by Ogre
Mods by Ogre
2 items
Description
Mod for customizing stack sizes. As well as the ability to target specific items.

Improvements for v1.0
  • Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still save your game after every stack size adjustment; because if you adjust stacks, dont save, then reload a game, you could lose items.
  • Custom in game menu lets you pick between different modes ( scalar / fixed )
    • scalar: multiplies the base count by the number specified
    • fixed : simply sets the stack size to the number
  • Attempted to make it more clear how to set individual overrides via the Overrides.xml file.

Load Order
  • It hopefully won't matter. The stack modification code attempts to run after initial processing is complete. But if you have problems. Try moving OgreStack to last place.

Defaults
(Groups)
  • Small Volume Resources : x30 - ( gold, uranium, ... )
  • Resources : 1000 ( steel, wood, plasteel, ... )
  • Raw Food : 1000 ( corn, rice, ... )
  • Raw Meat : 1000 ( meat, eggs, ... )
  • Raw Plants : 2000 ( smokeleaf leaves, ... )
  • Meals : 150 ( fine meal, lavish meal, ... )
  • Animal Food : 2000 ( kibble, hay, ... )
  • Foods : 1000 ( pemmican, chocolate, ... )
  • Items : 20 ( horns, mech serums, ... )
  • Body Parts & Implants : 5 ( arms, bionics, ... )
  • Textiles : 1000 ( cloth, wool, ... )
  • Leather : 1000 ( leather )
  • Stone Blocks : 2500 ( granite, marble, ... )
  • Manufactured : x10.0 ( components, wort, chemfuel, ... )
  • Medicine : 75 ( herbal, glitter, ... )
  • Drugs : 4000 ( smokeleaf joints, yayo, ... )
  • Mortar Shells : 25 ( antigrain, high explosive, ... )
  • Artifacts : 10 ( psychic lances, ... )
  • Other Stackables : x10 ( other items that stack but do not use vanilla game categories )

(Individual)
  • AIPersonaCore : 1
  • TechprofSubpersonaCore : 1

Updates
  • Jan 6, 2020
    • Allow stacking of items with CompQuality, so long as the original content author wants the item to be stackable (like Wine in Vanilla Factions Expanded - Medieval)
  • August 20, 2018
    • Changed input boxes to plain text and parse input. Should fix strange '1E-06' type of input errors.
    • Removed all default item overrides except for 2 related to persona cores (this change will only be for new subscribers, or current subscribers who delete their Overrides.xml file)
    • Added various buttons for Presets in the settings window, should make setting stack sizes even faster
    • Altered text in overrides section to indicate that section is only for users comfortable in XML files, and who want to target one off ThingDefs to stack different than the configured settings

Translations
  • Japanese : Proxyer
  • Spanish: 53N4
  • Russian: LeonusDH

Feedback
  • Upvotes are much appreciated, Thanks!
  • Reasons why you don't like the mod are much better in the comments opposed to a downvote. That way I might be able to fix it!

GitHub: https://github.com/cmdprompt/OgreStack
Popular Discussions View All (3)
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611 Comments
Micaj 1 hour ago 
brisken i just started having that issue, no idea what caused it i havnt changed anything
Timo4545 2 hours ago 
Is there an upper limit to stack sizes? I keep having issues with stuff like basic resoruces (wood etc) like right now I have a 1x1 zone for wood, with resources set to 1 million cap, and it's telling me it's full with 1500 wood in it.
Worst_Nitra_Miner_NA May 8 @ 11:49pm 
Seems to be broken in multiplayer
Brisken May 5 @ 8:26am 
Is anyone else having this issue with Ogre stack where the entire GUI disappears and the screen flickers a bunch?
Brutalbic May 3 @ 4:12am 
I have used this with LWM Storage for years, no issue
DOGGYSTYLER 🗕 🗗 🗙 May 2 @ 10:56am 
i think this is not compatible with LWM Storage does anyone know.
MoonDoggie Apr 25 @ 5:25am 
Same here, started working after awhile. I had initially unsubbed and resubbed a couple time before I made the initial comment, but it started working at some point. At any rate thanks for your work!
kJs- Apr 24 @ 12:07pm 
Yea sorry thanks @Ogre I should've updated my comment to say it seems to be working now.
SHAZBOT Apr 23 @ 8:34pm 
What group does apparel come under? I have just discovered this mod and loving it so far!
Ogre  [author] Apr 21 @ 9:11am 
It's for sure 1.5. Might have to unsubscribe and resubscribe to download it.