Portal 2

Portal 2

86 ratings
White Room
File Size
5.494 MB
May 6, 2013 @ 3:26pm
Nov 2, 2015 @ 4:20am
18 Change Notes ( view )

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White Room

This is a test in a white room, hence the name of the test, derived from the color - which is white.
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DeathWish808 Jan 10 @ 6:44am 
Great map. Clever as always, but I liked the difficulty level on this one. It wasn't such a tough one as the others where you have to think 50 steps ahead. lol

dire.fcs Dec 27, 2015 @ 11:37am 
Simple puzzle yet it can make some headaches (mainly due to the white theme, because it puts the player in search for a variety of possible moves); great work , I played the simpler version a couple of minutes before this one and it's a good introduction to this map.
Ganymede May 15, 2015 @ 10:41pm 
I think I'm going to need a video of that ninja solution.

For, um... science.
Craftminerlx24 May 8, 2015 @ 7:54pm 
Without the camera: make sure you place your portal in the exit room on the ceiling, throw the cube up the ledge, put a portal next to the ledge while you are in the pit, and then you have 2 choices. go through, and while falling, put a portal on the floor, and you will be flung up high enough to make it up. Or, while falling through, at the last second, shoot a portal up at a place where you can go through the portal in the exit room to make it up the ledge. Either way, continue from "put a portal horizontally in line with the pit," so removing the camera will not matter. There are 3 solutions for that bit.
toncica  [author] Apr 15, 2015 @ 6:24pm 
Omg, must remove camera to prevent this obvious ninja solution. Thanks for telling. :)
Craftminerlx24 Apr 14, 2015 @ 12:08am 
I discovered a ninja solution to this puzzle. Enter, take out the camera, get it to the main area, get the cube on the button above the pit, shoot a portal in the exit room, when the cube falls down, put it in the corner of the pit, put the camera on top of it, get on top of the camera, jump up with the cube(it works!), put a portal horizontally in line with the pit, in profile with the exit door button, put the cube next to it(slightly in it, but not falling in), jump through, and at the last second, put the portal that was in the exit room on the tractor beam. If you have done this correctly, the cube will be rising in profile with the exit button, and you can put a portal in the right place to make it move towards the button. Congratualations. You have pulled off a ridiculously complex ninja solution.
Ganymede Dec 2, 2014 @ 9:46am 
Also, I'll just leave this here . Don't ask me how this happened because I have no idea.
toncica  [author] Nov 29, 2014 @ 5:52pm 
The "overgrown style" was added because of josepezdj's Hammer remix, I thought it would fit well. In a complex chamber I wouldn't use it because it would be distracting, here there are very few elements to pay attention to though. I'm aware that it can take a while to solve, if this doesn't work well I could go back to default Portal 2 style.
Thanks for the feedback.
Ganymede Nov 29, 2014 @ 5:23pm 
Good job with the aesthetics! I think it could have used a bit more color (foliage, stuff seen through windows, etc) but the ambient effects added a lot. The PeTI editor doesn't give many choices as to the color pallete of a test chamber, but Hammer gives you free reign to "paint" your chamber into any color you want. I realize it's supposed to be a "white" chamber, but it can still be hard on the eyes, especially for a chamber that can potentially take a long time to solve.
Ganymede Nov 29, 2014 @ 5:23pm 
Well, I was trying something that, ultimately, would have never worked, but would have been cool if it was possible: I was trying to use the 2-drop from the exit together with the 1-drop below the exit to add up to a 3-fling up into the tractor beam. Didn't quite consider using the 3-drop near the entrance instead.

There's a fair bit of timing involved in this puzzle! More than I expected.
Also, I noticed that, due to the sheer white-ness of this chamber, it was a bit difficult to see whether the fizzlers were down at a distance. I ended up spamming portals at them rather than trying to decipher upon inspection.