Portal 2

Portal 2

96 ratings
White Room
File Size
5.494 MB
May 6, 2013 @ 3:26pm
Nov 2, 2015 @ 4:20am
18 Change Notes ( view )

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White Room

This is a test in a white room, hence the name of the test, derived from the color - which is white.
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toncica  [author] Feb 10 @ 3:04pm 
FFS! Those were simpler times. I didn't think of giving fizzlers a delay back then.

Hello. :)
Polux Feb 10 @ 2:09pm 
Just my way to say hello to an old friend :)
Mr Vapour Waterhandle Feb 4 @ 2:34pm 
Ha, well that's one way to build a map :P I was a little bored after playing a few medium tests the other day, they weren't bad but I solved them so quickly. Didn't have the gall to do one of your more timesinking maps. This felt like the in-between I needed. Awesome map!
toncica  [author] Feb 4 @ 3:44am 
The only inspiration back in the day was this random map I played, in which it was unclear what the intended solution was. I looked at the layout and thought about what would be the most unlikely intended solution. ;)
Mr Vapour Waterhandle Feb 3 @ 2:28pm 
Was this inspired by my map Origami back in the day? There's some of that distance game. It's funny how I figured out the solution but kept fucking up the order knowing full well what it was but forgetting steps like putting the cube close enough to the button (on your convenient different texture). Obviously takes more thinking and steps than my map did. Quite a good puzzle but a little annoying to perform to be honest, portalling out while moving in that tractor beam is a little more annoying than it seems when thinking it up. Nothing impossible though. Also a little sneaky in that the 3 drop from the entrance didn't seem like enough to get in the beam, thankfully I couldn't figure anything else out and just gave it a shot. Anyway, good map!
DeathWish808 Jan 10, 2016 @ 6:44am 
Great map. Clever as always, but I liked the difficulty level on this one. It wasn't such a tough one as the others where you have to think 50 steps ahead. lol

dire.fcs Dec 27, 2015 @ 11:37am 
Simple puzzle yet it can make some headaches (mainly due to the white theme, because it puts the player in search for a variety of possible moves); great work , I played the simpler version a couple of minutes before this one and it's a good introduction to this map.
Ganymede May 15, 2015 @ 10:41pm 
I think I'm going to need a video of that ninja solution.

For, um... science.
Frying pan terrorist May 8, 2015 @ 7:54pm 
Without the camera: make sure you place your portal in the exit room on the ceiling, throw the cube up the ledge, put a portal next to the ledge while you are in the pit, and then you have 2 choices. go through, and while falling, put a portal on the floor, and you will be flung up high enough to make it up. Or, while falling through, at the last second, shoot a portal up at a place where you can go through the portal in the exit room to make it up the ledge. Either way, continue from "put a portal horizontally in line with the pit," so removing the camera will not matter. There are 3 solutions for that bit.
toncica  [author] Apr 15, 2015 @ 6:24pm 
Omg, must remove camera to prevent this obvious ninja solution. Thanks for telling. :)