Sid Meier's Civilization V

Sid Meier's Civilization V

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Escort (G&K)
   
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19.259 KB
13 ABR 2013 a las 16:25
19 MAY 2013 a las 14:51
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Escort (G&K)

Descripción
Set a combat unit to automatically follow the nearest non-combat unit, and provide cover for it when it stops. Handy for helping protect workers from barbarians.

The 'Escort' and 'Cancel Escort' action buttons will show up on all non-recon combat units (non-scouts) and the civilian that would be ecorted has its hex highlighted.

Make sure you finish any current games before updating from an older version of Follow and Cover, or your saved games may not load.

This mod changes UnitPanel.lua and will conflict with any mods that change that file.

Credits:
Whoward for original self-ware units code, plot iterators, and the unit panel utility.
Discusiones populares Ver todo (2)
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9 JUL 2013 a las 9:44
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4
11 ABR 2021 a las 21:27
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36 comentarios
The Grimwar 16 MAY 2019 a las 18:11 
How does this react to the Shoshone Pathfinders?
Bob the Hermit 17 ENE 2018 a las 8:28 
Added mod mid-game, works fine. You just have to select the escorting unit and order them to move somewhere else to disconnect them from the unit they are escorting.
Rowger 3 AGO 2017 a las 11:49 
For anyone thinking about using this, it vanises unit actions for me (in the lower left corner), you cant do anything but move/attack (not even settle, so unplayable)
Turbotowns 20 ABR 2017 a las 5:14 
Does this work for missionaries? Often THEIR more(more than workers or settlers) likely to be treking across the world to spread my religion.
jreese46 8 MAY 2016 a las 12:19 
Wondered if you ever had any luck with making this for vanilla.
Jennaida 17 MAR 2015 a las 16:57 
What Surfal said goes for me as well. Protecting the workers and settlers is what's important, not trade routes.
PuddingGlitch 14 MAR 2015 a las 16:53 
work this mod with bnw ?
DestrockQc 17 OCT 2014 a las 16:57 
Before trying this i have a question, does the worker go where they want when they want when they have an escort or they still back away automatically when a barbarian approch ?
Surfal 12 JUL 2014 a las 19:24 
I would be more than happy with a BNW version that ignores trade units. I so dearly want to protect my workers and other civilian units without mind-numbing micromanagement :(
tesco 1 FEB 2014 a las 11:26 
I agree with Wolfking, there really should be an option to turn that off.