Sid Meier's Civilization V

Sid Meier's Civilization V

34 ratings
Escort (G&K)
File Size
0.018 MB
Apr 13, 2013 @ 4:25pm
May 19, 2013 @ 2:51pm
15 Change Notes ( view )

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Escort (G&K)

Set a combat unit to automatically follow the nearest non-combat unit, and provide cover for it when it stops. Handy for helping protect workers from barbarians.

The 'Escort' and 'Cancel Escort' action buttons will show up on all non-recon combat units (non-scouts) and the civilian that would be ecorted has its hex highlighted.

Make sure you finish any current games before updating from an older version of Follow and Cover, or your saved games may not load.

This mod changes UnitPanel.lua and will conflict with any mods that change that file.

Whoward for original self-ware units code, plot iterators, and the unit panel utility.
Popular Discussions View All (2)
Jul 9, 2013 @ 9:44am
Bug Reports
Aug 26, 2013 @ 1:31am
Feature Requests
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The Grimwar May 16, 2019 @ 6:11pm 
How does this react to the Shoshone Pathfinders?
bobman10000 Jan 17, 2018 @ 8:28am 
Added mod mid-game, works fine. You just have to select the escorting unit and order them to move somewhere else to disconnect them from the unit they are escorting.
Rowger Aug 3, 2017 @ 11:49am 
For anyone thinking about using this, it vanises unit actions for me (in the lower left corner), you cant do anything but move/attack (not even settle, so unplayable)
Turbotowns Apr 20, 2017 @ 5:14am 
Does this work for missionaries? Often THEIR more(more than workers or settlers) likely to be treking across the world to spread my religion.
jreese46 May 8, 2016 @ 12:19pm 
Wondered if you ever had any luck with making this for vanilla.
Jennaida Mar 17, 2015 @ 4:57pm 
What Surfal said goes for me as well. Protecting the workers and settlers is what's important, not trade routes.
mach1991 Mar 14, 2015 @ 4:53pm 
work this mod with bnw ?
DestrockQc Oct 17, 2014 @ 4:57pm 
Before trying this i have a question, does the worker go where they want when they want when they have an escort or they still back away automatically when a barbarian approch ?
Surfal Jul 12, 2014 @ 7:24pm 
I would be more than happy with a BNW version that ignores trade units. I so dearly want to protect my workers and other civilian units without mind-numbing micromanagement :(
Tesco Feb 1, 2014 @ 11:26am 
I agree with Wolfking, there really should be an option to turn that off.