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Personality Turret
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Universe: Portal
Model
Models: Character
Tags: Sfm, Turret
File Size:
Posted:
82.375 MB
Apr 4, 2013 @ 4:21pm
1 change note ( view )
Description
Here's something new for you.
Gentlemen let me introduce the MOBILE TURRET!
That's right the MOBILE TURRET this little guy can actively pursue potential threats to you any your family, just be careful because it will probably pursue you too, just make sure to turn the thing off before you go jumping in front of it.

This turret has riggable legs, movable eyes, eyelids and other things!
Use it with the rig provided:
https://dl.dropbox.com/u/62168572/ranits_public/rig_turretV2.zip
Just stick that in the game/platform/scripts/sfm/animset folder.

Includes:
npcs\hwm_personality_turret.mdl
51 Comments
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Rantis  [author] Oct 28 @ 10:44am 
What workshop are you browsing?
zygotic1 Oct 28 @ 3:29am 
is it for gmod?
i dont know
Rantis  [author] Oct 19 @ 10:17am 
Really neat idea but no :(

The way source bodygroups work would make it difficult to do anyways, the "main" mesh of the bodygroup which is always visible NEEDS to be higher poly than all of the swappable group parts. :S
Coot Bandicrash Jun 26 @ 9:15am 
Are there different bodygroups for the prina donna/sideways turret?
btw, that video is AWESOME!!!! C:
Backstabbing Crimson Friend Jun 13 @ 4:05pm 
For some reason the Models won't appear on my Animation Set editor, am i missing something?
RC_3736 Mar 17 @ 8:27am 
Well, It's not working as it is, so the if is probably right :P
Rantis  [author] Mar 17 @ 8:24am 
nono its alright XD, as I said this is just an IF
RC_3736 Mar 17 @ 8:17am 
....I have no idea how to do that, or what a $bonemerge is. Sorry, I feel like in idiot at the moment, and I feel like I'm missing something pretty obvious. And how would I go about recompiling the model? I don't have 3DS Max or Maya or anything...
Rantis  [author] Mar 17 @ 8:11am 
Its a bone at the end of the leg where the foot platform should be, you might need to recompile the strider with the three end bones and perform a $bonemerge to keep source from optimising it out.
RC_3736 Mar 17 @ 8:09am 
It does have two bones for the leg, but the foot itself has a separate bone-- and there's also a collar bone. Also, what's a foot controller? Like I said, I'm new to rigging.