Arma 3
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Additional Zeus Things (Zeus Enhanced & Ares Achilles)
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Data Type: Mod
File Size
Posted
Updated
308.055 KB
Apr 7, 2018 @ 5:27pm
Apr 14 @ 10:37am
24 Change Notes ( view )

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Additional Zeus Things (Zeus Enhanced & Ares Achilles)

Description
Both ZEN as well as Ares Achilles are supported!

Adds to zeus action menu:
  • Check units gear (currently disabled)
  • Open units ace arsenal
  • ACE Configure pylons (with extended all pylons mode)
  • Disable certain sensors on a vehicle
  • Disable certain vision modes on a vehicle (NVG, TI and A3TI)
  • Neutralize Unit
  • Forcefully cook-off a vehicle (vehicles only)
  • Enable VCOM for unit(s) or group(s)
  • Disable VCOM for unit(s) or group(s)
  • Enable VCOM creating new waypoints for unit(s) or group(s)
  • Disable VCOM creating new waypoints for unit(s) or group(s)
  • Change vehicle lock between unlocked, default, locked, locked for players
  • Change units rating (-10000 or reset to 0)

Adds as modules:
  • Allow crew to stay in immobile vehicles
  • Globally disable ACE cook-off
  • Clear vehicles inventory
  • Clear all vehicles inventories
  • Immobilise vehicles by disabling the drivers AI
  • Quickly apply loadouts CURRENTLY ONLY WORKS FOR VANILLA ARMA UNITS
  • Hunter Ai (Makes AI more aggressive and directly targets singular units.)
  • Zombie Ai (Converts a unit to independent and make them attack any none independent unit with an arm swinging animation.)
  • Unarmed become captive (Configurable in CBA settings)

Additonal features:


Use at your own risk

Intended to be used with ACE and ZEN or Ares Achilles. The mod detects automatically whether VCOM or TFAR is installed or not.

Github: https://github.com/cineafx/CINE_addizeus
90 Comments
icdb / cineafx  [author] Aug 10, 2023 @ 10:53am 
yes it's clientside
HIGHZUNG Aug 10, 2023 @ 9:53am 
Is the mod clientside or does everybody needs it
icdb / cineafx  [author] Jun 23, 2023 @ 7:08am 
one way could be the "export to sqf" feature of the eden editor. That you could just run as code during the mission. For normal compositions I'm not sure.
J-Money Jun 23, 2023 @ 5:08am 
Do you know of anyway to spawn Compositions through Zeus?
or save to save something either in editor or Zeus, and be able to spwn it via Zeus live in game.

Im searching for that and thats how i ended up here..
icdb / cineafx  [author] Jan 13, 2023 @ 3:28am 
Currently not. It is using a lot of ACE features behind the scenes.
Callistar Jan 12, 2023 @ 11:05pm 
Can you use this mod without ACE?
icdb / cineafx  [author] Jul 26, 2022 @ 7:39am 
Yeah that is a good point. It was always intended to disable it completely. It was originally a band aid when the group I zeused in has broken cookoff settings.

I'll rename it for the next update!
ephealtun Jul 26, 2022 @ 7:22am 
Idk if it is just me but when I use the module called "Disable ACE cookoff" , it disables the whole cookoff functionality or you can say that cookoff gets disabled globally. Not just that particular vehicle.
Doggifast Jun 4, 2022 @ 5:15am 
Hello again. Can't find the ace cook off in modules. Can you please explain what is an action menu??
icdb / cineafx  [author] Jun 3, 2022 @ 2:18am 
Yes those features are currently not part of the rightclick menu. They are "normal" modules.

But that is a good idea. I should add them to the right click context menu as well!