RimWorld

RimWorld

279 betyg
Auto Light Switch
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.1, 1.2, 1.3, 1.4
Filstorlek
Lades upp
Uppdaterades
143.277 KB
18 mar, 2018 @ 20:01
31 okt, 2022 @ 16:22
22 ändringsnotiser ( visa )

Abonnera för att ladda ner
Auto Light Switch

I 1 samling av Merthykins
Merthsoft's Mods
7 artiklar
Beskrivning
Changes the floor lamps so they turn on when someone's in the room and off when everyone leaves. Use the override toggle to prevent this from happening. The light must be enclosed in a room for it to work, otherwise they behave as default lamps. Check the settings for timing.

Idea and toggle button by dianne.

If you like my work consider buying me a coffee: https://ko-fi.com/merthsoft

Source: https://github.com/merthsoft/auto-light-switch
179 kommentarer
sadly not working anymore here :(
тетеря, блин 22 apr @ 5:14 
1.5?..
IronyIsGood 10 feb @ 18:54 
@Nyx (She/Her) That's probably just from RimWorld's highly inefficient lighting updates. Try installing RocketMan.
Nyx (She/Her) 9 dec, 2023 @ 9:48 
this seems to cause an intense amount of stuttering for me now, for some reason.
Wintermist 29 nov, 2023 @ 12:05 
It's in the Vanilla Factions Expanded - Ancients btw
Wintermist 29 nov, 2023 @ 3:59 
Vanilla Extended adds wall lamps too, any chance those could be included into this? Not the wall lamp mod but the vanilla extended wall lamps
Protok 13 nov, 2022 @ 8:12 
Maybe it's not a best idea to trigger switch by door movement, because sometimes we use "keep opened" option on the door. In that case increasins the trigger square to doors tiles is more stable.
Protok 11 nov, 2022 @ 7:10 
Could you please include the similar functionality for medicine care monitors attached to beds?

If there is no attached bed with pawn on it, then switch off.
And switch on monitor if attached bed become a pawn carrier.

Thanks
Protok 8 nov, 2022 @ 23:46 
The opening of door is even better, I think. If it could trigger when starts to open, then it will be 100% already lights up when pawn entered. :AffinityPurity:
Merthykins  [skapare] 8 nov, 2022 @ 11:53 
Ah, that's smart. I actually did a similar thing with the flood fill in designator shapes. I wonder if I use that implementation instead of the built in room detection if it'll work better. An opening door could also trigger it, rather than JUST a pawn being there. Thanks!