RimWorld
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Auto Light Switch
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Mod, 1.1, 1.2, 1.3, 1.4
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2018年3月18日 20時01分
2022年10月31日 16時22分
22 項目の変更履歴 ( 表示 )

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Auto Light Switch

Merthykins 作成の 1 件のコレクション
Merthsoft's Mods
7 アイテム
解説
Changes the floor lamps so they turn on when someone's in the room and off when everyone leaves. Use the override toggle to prevent this from happening. The light must be enclosed in a room for it to work, otherwise they behave as default lamps. Check the settings for timing.

Idea and toggle button by dianne.

If you like my work consider buying me a coffee: https://ko-fi.com/merthsoft

Source: https://github.com/merthsoft/auto-light-switch
179 件のコメント
3 Kobolds in a Trenchcoat 5月11日 0時55分 
sadly not working anymore here :(
тетеря, блин 4月22日 5時14分 
1.5?..
IronyIsGood 2月10日 18時54分 
@Nyx (She/Her) That's probably just from RimWorld's highly inefficient lighting updates. Try installing RocketMan.
Nyx (She/Her) 2023年12月9日 9時48分 
this seems to cause an intense amount of stuttering for me now, for some reason.
Wintermist 2023年11月29日 12時05分 
It's in the Vanilla Factions Expanded - Ancients btw
Wintermist 2023年11月29日 3時59分 
Vanilla Extended adds wall lamps too, any chance those could be included into this? Not the wall lamp mod but the vanilla extended wall lamps
Protok 2022年11月13日 8時12分 
Maybe it's not a best idea to trigger switch by door movement, because sometimes we use "keep opened" option on the door. In that case increasins the trigger square to doors tiles is more stable.
Protok 2022年11月11日 7時10分 
Could you please include the similar functionality for medicine care monitors attached to beds?

If there is no attached bed with pawn on it, then switch off.
And switch on monitor if attached bed become a pawn carrier.

Thanks
Protok 2022年11月8日 23時46分 
The opening of door is even better, I think. If it could trigger when starts to open, then it will be 100% already lights up when pawn entered. :AffinityPurity:
Merthykins  [作成者] 2022年11月8日 11時53分 
Ah, that's smart. I actually did a similar thing with the flood fill in designator shapes. I wonder if I use that implementation instead of the built in room detection if it'll work better. An opening door could also trigger it, rather than JUST a pawn being there. Thanks!