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번역 관련 문제 보고
@Marc: Hopefully, they do something about that. I see, that they care, bringing this game forward, but they don't put so much emphasis on the little details like the lights or the announced feature of "trains can drive backwards, if they have to ability to drive in both directions".
@JK: I experimented a lot this morning and made some new camera perspectives.
Would you mind adding them to your mod?
--- PASSENGER VIEW: LOOKING TO THE SIDE ---
boundingInfo = {
bbMax = { 0, 0, 0, },
bbMin = { 0, 0, 0, },
Left:
transf.rotZYXTransl(transf.degToRad(90, 0.0, 0.0), vec3.new(0, 3, 0.0))
Right:
transf.rotZYXTransl(transf.degToRad(-90, 0.0, 0.0), vec3.new(0, -3, 0.0))
--- FRONT OF LOCOMOTIVE, 90 DEGREES, NEAR ---
boundingInfo = {
bbMax = { 0, 0, 0, },
bbMin = { 0, 0, 0, },
Left:
transf.rotZYXTransl(transf.degToRad(-90, 0.0, 0.0), vec3.new(0, 3, -0.5))
Right:
transf.rotZYXTransl(transf.degToRad(90, 0.0, 0.0), vec3.new(0, -3, -0.5))
--- STANDARD VIEW, BUT 50 DEGREES TO SIDE ---
boundingInfo = {
bbMax = { 0, 0, 0, },
bbMin = { 0, 0, 0, },
Left:
transf.rotZYXTransl(transf.degToRad(50, 0.0, 0.0), vec3.new(0, 0, 0.0))
Right:
transf.rotZYXTransl(transf.degToRad(-50, 0.0, 0.0), vec3.new(0, -1, 0.0))
--- ROOF CAMERA ---
boundingInfo = {
bbMax = { -10, 0, 0, },
bbMin = { 0, 0, 0, },
},
transf.rotZYXTransl(transf.degToRad(0, 0.0, 0.0), vec3.new(0, 0, 2.0))
--- TRAIN FRONT UPPER HALF AND ROOF TO THE BACK ---
boundingInfo = {
bbMax = { 0, 0, 0, },
bbMin = { 0, 0, 0, },
},
transf.rotZYXTransl(transf.degToRad(180, 0.0, 0.0), vec3.new(0, 0, 1.0))
--- TRAIN FRONT, SLIGHTY TO THE SIDE ---
boundingInfo = {
bbMax = { -5, 0, 0, },
bbMin = { 0, 0, 0, },
},
Left:
transf.rotZYXTransl(transf.degToRad(180, 0.0, 0.0), vec3.new(0, 2, -0.8))
Right:
transf.rotZYXTransl(transf.degToRad(180, 0.0, 0.0), vec3.new(0, -2, -0.8))
--- ON THE SIDE OF THE TRAIN, LOOKING BACKWARDS ---
boundingInfo = {
bbMax = { 8, 0, 0, },
bbMin = { 0, 0, 0, },
},
Left:
transf.rotZYXTransl(transf.degToRad(180, 0.0, 0.0), vec3.new(0, 4, -0.8))
Right:
transf.rotZYXTransl(transf.degToRad(180, 0.0, 0.0), vec3.new(0, -4, -0.8))
--- LOOKING FROM THE TOP RIGHT BEFORE THE LOCOMOTIVE ---
boundingInfo = {
bbMax = { -10, 0, 0, },
bbMin = { 0, 0, 0, },
},
transf.rotZYXTransl(transf.degToRad(0, 40.0, 0.0), vec3.new(0, 0, 2.0))
--- ON THE SIDE OF THE TRAIN, LOOKING FORWARDS, PRETTY LOW ---
boundingInfo = {
bbMax = { -10, 0, 0, },
bbMin = { 0, 0, 0, },
},
Left:
transf.rotZYXTransl(transf.degToRad(0, 0.0, 0.0), vec3.new(0, 4, -2.0))
Right:
transf.rotZYXTransl(transf.degToRad(0, 0.0, 0.0), vec3.new(0, -4, -2.0))
--- EXPERIMENTAL: INSIDE PASSENGER VIEW (only works on trains with passenger seats in the first vehicle and has many clipping issues) ---
Forwards:
boundingInfo = {
bbMax = { 5, 0.0, 0, },
bbMin = { 0, 0.0, 0, },
},
transf.rotZYXTransl(transf.degToRad(0, 0.0, 0.0), vec3.new(0, 0, -1.0))
Backwards:
boundingInfo = {
bbMax = { 10, 0, 0, },
bbMin = { 0, 0, 0, },
transf.rotZYXTransl(transf.degToRad(180, 0.0, 0.0), vec3.new(0, 0, -1.0))
I tested all of them with this wagon in the front:
http://steamcommunity.com/sharedfiles/filedetails/?id=810193231