Space Engineers

Space Engineers

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T.N.F. Ship Ordnance 'Missile Rack III' Mk.I
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
337.774 KB
Jan 15, 2018 @ 1:27am
1 Change Note ( view )

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T.N.F. Ship Ordnance 'Missile Rack III' Mk.I

In 1 collection by Malmhrid
T.N.F. Ordnance Factory
12 items
Description
Instructions:
1: Place between two large-grid openings, the missiles will then be right above the openings.

2: Lock the landing gears and the connector. This will make the module stay attached to your ship if you copy it, or make a blueprint of it.

3: Activate the "reconnector" timer block, this will make sure the module stays attached at all times.

4: In order to guide the missiles, your ship will need a remote control block named "Shooter Reference". Place a camera on it to aim, and a projector block to make sights. An example is the targeting pod of the Agitator Destroyer.

5: Place large-grid welders next to each missile. These must be connected to a container with reloading components (in survival).

6: Turn the welders and module projector on (or make a reload sequence with timer blocks).

7: Place the group "Missile Module Programmable Blocks" on a toolbar, and "trigger now" to fire both missiles on the rack. Add just the "Missile 1" or "Missile 2" timer blocks to fire one at a time.


Components for 2x Missiles:
Construction component: 76
Metal grid: 10
Interior plate: 8
Steel plate: 153
Small steel tube: 18
Large steel tube: 34
Motor: 190
Display: 2
Computer: 22
Thruster components: 32
Power cell: 40


General characteristics:
-Length: 2,5 m
-Width: 6,5 m
-Height: 8 m
-Mass: 20,6 metric tons
-Block count: 370 blocks

Armaments:
-2x 150cm Guided Missiles

Features:
-Designed to enable to have two large-grid missile tubes with only one block between them.
-Though it works best in space, it can be fired in an atmosphere, and in 1.1 G gravity.


Known issues:
-None at the moment.

Acknowledgements:
-The missiles’ targeting system is controlled by Whip's Optical Missile Guidance Script by Whiplash141.

3 Comments
Malmhrid  [author] Jan 17, 2018 @ 10:52am 
@ondragogela: You're welcome!

@3eepoint:You will have to change tags next to the missile's blocks. The current tags are (Missile 1) and (Missile 2), and if you add two similar modules to your ship and fire "Missile 1", you will fire the two "Missile 1" from both modules. Change the missiles tags on the new module to (Missile 3) and (Missile 4), for example. Then, you must press the "custom data" button on the "Missile 3" programmable block and add "3" after "missileTag =". Dolikewise with "Missile 4", and you will be able to fire the four missiles one at a time.

3eepoint Jan 16, 2018 @ 12:46pm 
Used it for an ship and I am statisfied so far with the result, one question tho. How do I manege multiple of them on a single ship? I started the sequence for missile 1 and two missiles where fired. Do I have to rename something? And when, how...
ondragogela Jan 15, 2018 @ 12:07pm 
Thank you. I will use it well (and I will always give you credit)