Arma 3
26 ratings
Arma2/OA BAF Redux: TankBusters
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
4.703 MB
Jan 1, 2018 @ 7:07am
1 Change Note ( view )

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Arma2/OA BAF Redux: TankBusters

In 1 collection by [Linux]sulman
ArmA 2/OA Redux
5 items
Description
Merry Christmas & Happy New Year!

Part of a personal project to port ArmA2 content to A3 using CUPS assets.

This is the ArmA2/OA British Armed Forces mission 'Tankbusters'. Co-op play is enabled, but untested. Let me know what works and what does not.

Requires:
@CBA_A3
@CUPS_Terrains_Complete
@CUPS_Units
@CUPS_Vehicles
@CUPS_Weapons

Designers notes:
Few changes, but the support modules had to be updated to A3; the result is much the same.

The mission is much harder than I remember, I think due to the more proactive AI in ArmA 3.

Hint: Take out the AA assets, use your supports, and be patient.
6 Comments
Stitched Jul 22 @ 4:46pm 
Is there a reason you can't use the rocket support, up to the full amount, over time (ie: multiple calls until you hit a total of 9) ?

If not - why would you NOT use the full 9 rocket barrage? (ie: why have the player choose the number and not default the full 9?)
Garmr Apr 5, 2022 @ 6:06am 
So just out of curiosity, was there a reason you have the squad lead using an NLAW in this mission? IIRC the original game had you using a Javelin launcher.
P1_Abdullah Oct 26, 2019 @ 7:29am 
i had alot of fun, thank you for great mission
MTVCCVC Mar 29, 2019 @ 10:53am 
maybe it's just my machine or I have to restart enough times, but supporting units are broken and won't move in when I call them over the radio
2D[UK] Feb 10, 2018 @ 10:39am 
This made me realise how shitty the Javalin is in CUP.

Regardless, good work.
Mérovée Jan 10, 2018 @ 1:37pm 
The mission isn't that hard.
Again nice work ! :steamhappy: