Arma 3
115 ratings
Gao
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
348.081 MB
Dec 25, 2017 @ 1:00am
Mar 6, 2022 @ 9:51pm
17 Change Notes ( view )

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Gao

Description
This is the Beta release of Gao. This Terrain is based off of the book Halo: Last Light and is still work in progress. There is bug and other issues that will need to be resolved. Some I am aware of, some I may not be. If you do run into any issues please report it here on the steam page for the mod, my facebook, or twitter. Links to those last two can be found below.

Operation Trebuchet IS REQUIRED

Halo © Microsoft Corporation. Gao was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.
81 Comments
ODST_General  [author] May 5 @ 11:38pm 
I appreciate that, but work unfortunately ceased on this due to a packing error that has prevented me from putting out new builds.
cadewells1968 May 5 @ 8:12pm 
not 4x4 shit sorry 2x2
cadewells1968 May 5 @ 8:12pm 
been working on it for like a year now and this is actually one of my favorite maps ive played on i have most of your comps actually lol
cadewells1968 May 5 @ 8:10pm 
i have a 4x4km city comp for halo if your interested... add to this beautiful baby :D
ODST_General  [author] Oct 20, 2024 @ 11:32am 
(1/3)

Well I hesitate to call myself a map creator as I have only one uncompleted map. As for my favorite part, if you are talking about location that is a tough one to answer. Maybe the farm GEK did north of Jishi. That or the industrial area of the city maybe?

As far as growth, there is a number of things that helped me grow while I was working on the map. But I think changing how I approached making locations was by far the biggest one. Initially I would just throw down some roads and then place buildings around them and there is some areas where it still is like that in the map. Certainly the "bones" of the cities are like that.

But it isn't very realistic and you can certainly feel it while playing. Like if I throw a building next to a sidewalk or the roadway. It is playable, but in real life it isn't going to just be a building. People need to get there. If it is a business that means having parking nearby or some sort of indication of mass transit to get people there.
ODST_General  [author] Oct 20, 2024 @ 11:31am 
(2/3)

It's a bit more challenging with something like this, where you can't just look at how people live now, but have to account what life 500 years in the future on an alien world would look like. Like if something like the Guta from Halo Reach was on Gao, there would probably be walls or electric fencing around the edge of a lot of the city to protect the homes and businesses out there.

If I were to go back and restart I would probably base it off of a real life location and use that as a guide for how I were to put down cities and locations. At the very least, I would have spent more time looking at the terrain and figuring out why someone would build in a location and how the location would influence how they build.
ODST_General  [author] Oct 20, 2024 @ 11:31am 
(3/3)

Like with Campos, it is very long which doesn't really make much sense given the context of the map. It should expand out from the center. But if you were to do something like the Salt Lake City, UT area. In that context a longer city makes sense, because the mountain and water terrain limit expansion in two directions, which means the city doesn't evenly expand out in all directions.

Wilksford would probably be moved closer to the water, maybe feel more residential with houses aligned to look at the waterfront. Or otherwise maybe build up mining operations around some of the nearby caves, so its industrial look makes more sense as a place for processing and shipping those resources to the spaceport. Just adding a lot more links of inter-connectivity.
Abraxas Oct 20, 2024 @ 5:12am 
What was your favorite part? What part helped you grow the most as a map creator? :^)
deltipili Oct 12, 2024 @ 3:49am 
its sad that its not updated anymore
ODST_General  [author] Jun 14, 2024 @ 10:40pm 
Missed the notification for your question somehow

Kind of a mixed answer, there was work I was still intending to do on it, and probably a fair bit more that needed to be done in terms of optimization and improvement. But I ran into some issues that prevented me from updating it. I have barely touched Arma this past year on top of that.

In other words work has ceased and I have no plans to continue as of right now.

I would probably say the map sits at a 6 or 7 in terms of completion state probably