RimWorld

RimWorld

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Canned Food
   
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Dec 15, 2017 @ 12:20pm
Dec 17, 2017 @ 12:14pm
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Canned Food

Description
Updated version of this mod by srauon https://steamcommunity.com/sharedfiles/filedetails/?id=735047411

*I have taken the liberty of updating this mod without permission, at any point the original author request the removal of this mod it will be taken down immediately.*

This simple mod gives you the opportunity to make canned food, which are great for both storaging and preserving food. To make canned food, you either need 5 meat or 5 vegetables and a can. You can easily make cans at the smithy for 1 steel, but you first need to research Smithing and Canning, before you are able to do all these things. Your colonists can directly eat the canned food or use these as a part of an ingredient.

The canned food themselves won't spoil and it will take a really long time to deteriorate if they are outside.

You can of course still play on your old save after downloading this mod.

Changelog:

B18 V1.0

-Changed recipe for cans (1 steel makes 5 cans).
-Added Canned fruit.
-Canned Vegetables can no longer be made with berries and agave.
-Canned Meat and Vegetables now give the ate raw food debuff if eaten.

V1.1

-Changed stack size of cans to 75.
-Reduced work amount on canning.

V1.2

-Canned Meat and Vegetables now give the ate aweful meal debuff instead of raw food, as requested from feedback.
-Canned goods can now be made in intervals of x10 at a 10% work decrease.


Planned:

-Make canned goods give empty cans back after used.


Bugs/Compatiblity Issues:

=None known currently.


Credits:
srauon for the previous mod.
JuliaEllie for making the early version for this mod.
Milon for maintaining and adding new features until A12d.
53 Comments
DeathGun Dec 4, 2023 @ 9:42pm 
For a canned food recipe, I suggest using the nutritional value rather than the quantity of raw materials.
The Vanilla Plants Expanded mod contains Chickpeas. It has the lowest nutritional value, but the largest yield.
Mlie May 29, 2021 @ 12:02pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2501661373
Hope it helps anyone!
Ramachandra Oct 30, 2018 @ 12:52pm 
Thank you for the link. :)
Xsile  [author] Oct 30, 2018 @ 5:12am 
Wolf from State Farm Oct 17, 2018 @ 1:24pm 
Update to 1.0 :)
Ramachandra Oct 9, 2018 @ 2:54pm 
Update to B19 please. Thanks
Xsile  [author] Oct 5, 2018 @ 6:47am 
@Ranger what version of rimworld are you running? This mod has not been updated to b19 and that may cause the issues you are having. Another solution is maybe one of the mods you are using is enabling canned goods to be used for canning so disablling the checkmark for canned goods in the bill will solve that.

@MacEriu I currently have no plans to update this to b19, however if someone wants to they can its a simple matter of xml format updating and that is all that is needed to fix it.
Genet Oct 4, 2018 @ 7:33pm 
I've encountered an issue where my colonist finishes canning, takes it to the stockpile, then takes it back and cans it again, resulting in a situation where I'm losing 10 cans and 50 food. Any advice?
MacEriu Sep 14, 2018 @ 8:57pm 
B19?
kopmar Jun 17, 2018 @ 1:03pm 
You should make an entirely different type of canned meat then because that would be a great way to get rid of excess human meat.