RimWorld
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Technology Blueprints
   
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Mod, 1.0
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512.782 KB
14 dec 2017 om 16:05
19 jan 2019 om 6:16
5 wijzigingsnotities (weergeven)

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Technology Blueprints

Omschrijving
Technology Blueprints
[1.0] Version 1.0.5
Always load Technology Blueprints after any mod that adds, changes or removes Research Projects, including Research Tree and ResearchPal.

Description:
This mod adds Technology Blueprints to the game. Discover the secrets of any research by using them!
These are rare items that can be dropped by enemies or bought at traders. Using one will consume it and unlock a random, researchable technology if the blueprint is under or equivalent to your era; otherwise, it will give you some progress towards the technology.

There are four types of blueprints:
- Neolithic blueprints
- Medieval blueprints
- Industrial blueprints
- Spacer blueprints

Factions drop relevant blueprints, e.g. tribals mostly drop neolithic blueprint and medieval blueprint, but have a tiny chance of dropping higher era blueprints. The frequency of dropping a blueprint in a raid is between 1-5% per enemy, where weaker enemies have a lesser chance to drop. Faction leaders have about 90% drop chance, thus giving more reason to travel to enemy bases.

Blueprints can also be awarded as world quests, item stash, etc., so keep your eye out for them!

When you have mastered a technological era, you'll be able to research the capacity to craft your own technology blueprints at a Blueprint Bench and sell them to traders for profit!
This will make sure your researchers keep their minds sharp, and their work profitable ;)

Please send any feedback or suggestion our way, in the discussion here!

Links:
Forum post[ludeon.com]
Github[github.com]

Mod compatibility:
Always load Technology Blueprints after any mod that adds, changes or removes Research Projects!
Works with Fluffy Research Tree and Research Pal.
The blueprints will also unlock technology from other mods, and can be very useful if you utilize several mods that have their own research.
If you encounter any compatibility problems, do tell us in the discussion here so we can look into it and list it.

Known bugs:
No known bug currently.
Please send them to us in the discussion here so we can update this list and work on them!

Credits:
Design / Development: Smuffle & LOLKAT_KOMRAD_94
Blueprint art: Hobosensual
Mod compatibility with Research Tree & ResearchPal: Ashnal

Powered by Harmony[github.com]. The Harmony library is included in Technology Blueprints, no setup required.
Populaire discussies Alles weergeven (2)
41
9 jan 2020 om 3:09
BELANGRIJK: Bugs & Compatibility Issues
LOLKAT_KOMRAD_94
4
9 jan 2020 om 3:10
BELANGRIJK: Gameplay Feedback
LOLKAT_KOMRAD_94
162 opmerkingen
老刨冰 4 dec 2023 om 2:45 
使一坨
GwinnBleidd 1 aug 2021 om 23:10 
@BluntMan
https://steamcommunity.com/sharedfiles/filedetails/?id=2010527094
Incorporates the functionality of this mod + tons of new stuff and fixes
BluntMan 1 aug 2021 om 23:08 
any updates/forks of this?
GwinnBleidd 10 mrt 2020 om 16:19 
@Dynamic, I have forked this mod and updated it to 1.1 + did a bunch of other changes / tweaks, like configs and custom factions support. You can check it out, if you want: "Technology Blueprints & Reverse Engineering"
Dynamic 25 feb 2020 om 14:59 
Thank you! I love this mod, so thats nice to hear
LOLKAT_KOMRAD_94  [auteur] 25 feb 2020 om 2:25 
Hi @Dynamic !

I've seen the update. I'd like to update for compatibility (I don't really have much time for more but that'd be a shame to lose compat)
Expect it for in a week's time tops :)

Cheers,
Dynamic 24 feb 2020 om 16:50 
1.1?
5katz 19 nov 2019 om 9:11 
i'd be nice if modded factions could just drop random blueprints, seeing as right now they just dont have blueprints at all
Mistletoe The Bard 29 okt 2019 om 0:18 
@Paladin I just got back to this to check for the update... thanks for your help! Let's also hope the author see this.
Paladin 26 sep 2019 om 7:45 
Yes, that solves the issue. LOLKAT_KOMRAD_94, delete the lines below and update mod, please.