RimWorld

RimWorld

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Technology Blueprints
   
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Mod, 1.0
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512.782 KB
Dec 14, 2017 @ 4:05pm
Jan 19, 2019 @ 6:16am
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Technology Blueprints

Description
Technology Blueprints
[1.0] Version 1.0.5
Always load Technology Blueprints after any mod that adds, changes or removes Research Projects, including Research Tree and ResearchPal.

Description:
This mod adds Technology Blueprints to the game. Discover the secrets of any research by using them!
These are rare items that can be dropped by enemies or bought at traders. Using one will consume it and unlock a random, researchable technology if the blueprint is under or equivalent to your era; otherwise, it will give you some progress towards the technology.

There are four types of blueprints:
- Neolithic blueprints
- Medieval blueprints
- Industrial blueprints
- Spacer blueprints

Factions drop relevant blueprints, e.g. tribals mostly drop neolithic blueprint and medieval blueprint, but have a tiny chance of dropping higher era blueprints. The frequency of dropping a blueprint in a raid is between 1-5% per enemy, where weaker enemies have a lesser chance to drop. Faction leaders have about 90% drop chance, thus giving more reason to travel to enemy bases.

Blueprints can also be awarded as world quests, item stash, etc., so keep your eye out for them!

When you have mastered a technological era, you'll be able to research the capacity to craft your own technology blueprints at a Blueprint Bench and sell them to traders for profit!
This will make sure your researchers keep their minds sharp, and their work profitable ;)

Please send any feedback or suggestion our way, in the discussion here!

Links:
Forum post[ludeon.com]
Github[github.com]

Mod compatibility:
Always load Technology Blueprints after any mod that adds, changes or removes Research Projects!
Works with Fluffy Research Tree and Research Pal.
The blueprints will also unlock technology from other mods, and can be very useful if you utilize several mods that have their own research.
If you encounter any compatibility problems, do tell us in the discussion here so we can look into it and list it.

Known bugs:
No known bug currently.
Please send them to us in the discussion here so we can update this list and work on them!

Credits:
Design / Development: Smuffle & LOLKAT_KOMRAD_94
Blueprint art: Hobosensual
Mod compatibility with Research Tree & ResearchPal: Ashnal

Powered by Harmony[github.com]. The Harmony library is included in Technology Blueprints, no setup required.
Popular Discussions View All (2)
41
Jan 9, 2020 @ 3:09am
PINNED: Bugs & Compatibility Issues
LOLKAT_KOMRAD_94
4
Jan 9, 2020 @ 3:10am
PINNED: Gameplay Feedback
LOLKAT_KOMRAD_94
162 Comments
老刨冰 Dec 4, 2023 @ 2:45am 
使一坨
GwinnBleidd Aug 1, 2021 @ 11:10pm 
@BluntMan
https://steamcommunity.com/sharedfiles/filedetails/?id=2010527094
Incorporates the functionality of this mod + tons of new stuff and fixes
BluntMan Aug 1, 2021 @ 11:08pm 
any updates/forks of this?
GwinnBleidd Mar 10, 2020 @ 4:19pm 
@Dynamic, I have forked this mod and updated it to 1.1 + did a bunch of other changes / tweaks, like configs and custom factions support. You can check it out, if you want: "Technology Blueprints & Reverse Engineering"
Dynamic Feb 25, 2020 @ 2:59pm 
Thank you! I love this mod, so thats nice to hear
LOLKAT_KOMRAD_94  [author] Feb 25, 2020 @ 2:25am 
Hi @Dynamic !

I've seen the update. I'd like to update for compatibility (I don't really have much time for more but that'd be a shame to lose compat)
Expect it for in a week's time tops :)

Cheers,
Dynamic Feb 24, 2020 @ 4:50pm 
1.1?
5katz Nov 19, 2019 @ 9:11am 
i'd be nice if modded factions could just drop random blueprints, seeing as right now they just dont have blueprints at all
Mistletoe The Bard Oct 29, 2019 @ 12:18am 
@Paladin I just got back to this to check for the update... thanks for your help! Let's also hope the author see this.
Paladin Sep 26, 2019 @ 7:45am 
Yes, that solves the issue. LOLKAT_KOMRAD_94, delete the lines below and update mod, please.