RimWorld

RimWorld

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[B18] Project RimFactory
   
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12.742 MB
Nov 20, 2017 @ 2:11am
May 27, 2018 @ 4:14am
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[B18] Project RimFactory

Description
BETA 19 PROJECT RIMFACTORY PUBLIC BETA HERE

Project RimFactory
This is a rather extensive mod; Here are the basics:

Animal Stations
- 3 buildings:
--- Shearer: Harvests the wool of animals in the area.
--- Milker: Harvests the milk of the animals in the area.
--- Generic animal harvester: Harvests e v e r y t h i n g from the animals.
- All buildings can store feed, which will attract the animals
- Only works on your animals

Cultivator Tools
- 3 buildings:
--- Sprinkler: Slightly increases the growth rate of plants. The effects stack!
--- Cultivator: Plants and harvests crops autonomously. Pick a direction for it to spit out its harvest.
--- Cultivator with sun lamp: Like the cultivator but has a strong sun lamp on it. Beware of electrical fires!

Auto-Assemblers
- 5 buildings:
--- Smart hopper: Pulls items from nearby stockpile zones according to its storage settings.
--- Self cooker: A machine that can cook meals all by itself. Just look at it go!
--- Recipe database: Stores recipes for use by smart assemblers, and imports recipes from adjacent work tables. I wonder what all the buttons do...
--- Universal assembler: An auto-crafter controlled by a computer. Reads recipe instructions from a recipe database.
--- Machine learning assembler: Slowly gets better at recipes the more it completes them. However, it also gets worse slowly over time.
- 1 item:
--- Recipe data disk: A roll of magnetic tape. Used to craft the recipe database.

Storage
-4 buildings:
---Stockpile crate: A giant crate that can store 10 items. Items stored in the crate do not deteriorate.
---Reinforced stockpile crate: A giant crate that can store 25 items. Items stored in the crate do not deteriorate.
---Industrial storage unit: This device stores virtually infinite amounts of items inside it. The power consumption increases the more stacks you put in. When your colony loses power, items will be safely stored inside, but colonists cannot access them.
---Storage unit I/O port: A redesigned smart hopper that can pull items remotely from industrial storage units.

Mining
-1 building:
---Deep quarry: An automated quarry that continuously extracts resources from the ground, including rock chunks, materials and resources. Produces a random resource roughly once every 6 hours.


New mechanics
This new auto-assembler mechanics may be a bit overwhelming, so here's a rough guide.

The self cooker already contains in-built recipes in order to perforn its tasks. It doesn't work any faster or harder than the universal assembler though.
In order to create recipes for the universal assembler, you need to make a recipe database. The building requires an item called the "recipe data disk" which can be made at the machining table.
Place the recipe databases next to work tables to learn their recipes. This process takes time though.
The universal assembler reads recipes from recipe databases adjacent to it. You can uninstall and reinstall the recipe databases as required.
The machine learning assembler is a step up from the universal assembler - it gets better at a task, starting from 50% efficiency and increases slowly. This speed also affects quality. However, not doing a task for long enough can lead to the speed decreasing as well!

FAQ
- Does this require a new save to work? No
- Is there a non-steam link for this? Yes[github.com]
- Is this compatible with X Mod (check known issues section)
- How does the "set target amount" feature work? Set target amount lets you configure the smart hopper to stop filling itself at a certain limit. If it is alrady above that limit before you reset, then it will do nothing until it goes under again. If the stack limit is less than the target amount, then that is used.

Known issues
- This mod doesn't work on mending and reclaim fabric's mend and reclaim recipes.

Recommended mods to go with this
- Industrial Rollers - Great mod for transporting resources from stockpiles to assembling stations
- Rimatomics - Power production

Credits
- Coding:
--- Spdskatr
--- bradleykins: Change to smart hopper AI
- Art:
--- totobrother: Recipe database and data tape texture.
---Shotgunfrenzy: For drawing a circle
- Other
---Mehni: //TODO: Implement
---Jdalt40: something something @Spdskatr something something infinite hat factory

Development discord: https://discord.gg/6MHVepE

P.S. Dump any unused hype below. I need resources to make my hype trains.
Popular Discussions View All (2)
12
Jun 16, 2020 @ 6:38am
Items in smart hoppers are forbidden
polando
0
Sep 18, 2018 @ 3:29pm
Errors on RimFactory mess other mods.
Emilie Sackenball
351 Comments
Drackmore Jul 18, 2021 @ 5:52am 
For those wanting an updated Project Rimfactory there is an up to date version called Project Rimfactory Revived on Github by Zymex22. To my knowledge Spd has passed it on to this group. They're doing a pretty bang up job on updating it and really improving it. The crop machines and factory rollers are WAY more optimized than they were before.

The discord for the Revived project is here for all the links and information on said project.
https://discord.gg/SuxHy79Ay6
Astral Jul 17, 2021 @ 8:17pm 
Would love an update for this or just even a stand alone self cooker. That this is amazing
Sneaky Demon117 Aug 15, 2020 @ 10:35am 
update please
benai May 18, 2020 @ 1:03pm 
Could you add the option you have for the slaughterhouse also to the harvester and other items so that with more energy the area and speed is increased?
Bullrone May 8, 2020 @ 10:48pm 
I seem to be unable to find Weak AI chips?
[Recon]The Famous Zombie Hunter Apr 6, 2020 @ 11:08am 
Zymex, you're a bloody godsend, mate!
ersuku545 Mar 8, 2020 @ 4:16pm 
1.1!!!
Mar 7, 2020 @ 5:51pm 
update pls
XVikingNorway Mar 4, 2020 @ 1:45pm 
revive this pls