Starbound

Starbound

1,127 ratings
Reconstructor Addon
   
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File Size
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137.794 KB
Oct 26, 2017 @ 4:24pm
Feb 12 @ 5:08pm
7 Change Notes ( view )

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Reconstructor Addon

Description
Ever thought the three addons with their required replicators take up too much space?
Tired of attaching, removing and juggling addons to figure out your perfect combination?
Just plain annoyed that some gear is locked behind a specific addon?
This is the mod for you!
With this addon, all recipes from the three other addons are compiled and available with a single one!
Just build your Reconstructor Addon at an Architect's Table, plug it in and access all Aegisalt, Ferozium and Violium weapon and armor recipes from one convenient terminal!

NOTE: There's a known issue that crashes the game when 'The Spooky Scary Halloween Special' is loaded on the same game as this mod.
This issue stems from improper patching on TSSHS dev's end, and we are in talks to get him to fix his patching.
Until then, uninstalling either this mod or TSSHS will get the crashes to stop.

If your game crashes after installing this mod, please upload your starbound.log file to Pastebin and post a link in the comments below. We'll look into it as soon as possible.

*Credits to nickc01 over on Chucklefish Forums for troubleshooting and programming assistance!*

Update Log:
1.1: Added a parameter to the metadata which should force the mod to load last assuming other mods don't try the same. Pre-emptive mod conflict resolution!
1.1+: Fixed world crash bug stemming from artifact reference. This should stop random crash-to-ships when placing the Reconstructor's Table in a planetside base and leaving it offscreen.
1.2 : Reworked some examine lines, set the recipe to unlock once you've picked up any of the other addons.
1.2+: Programming oversight caught and fixed - should cut back on multiplayer planetside crash-to-ships.
1.3 : Applied patman's suggestion - the patches to add learnBlueprintOnPickup to the base addons now check to see if there's already a learnBlueprintOnPickup snippet.
Popular Discussions View All (1)
7
Mar 27, 2022 @ 1:23am
Bug/Crash/Mod Conflict Reporting Thread
Spirend
187 Comments
Spirend  [author] Mar 1 @ 6:15pm 
@Ryuzen: Huh. Works on my end. Please link your starbound dot log file, I'll need to read it to do troubleshooting.
Ryuzen Feb 28 @ 9:09am 
The mod doesn't seem to work with Arcana
patman Feb 12 @ 5:44pm 
yayy :3
Spirend  [author] Feb 12 @ 5:09pm 
@patman: There we go.
patman Feb 12 @ 2:12pm 
my link got removed and doesnt seem to be coming back lol

pastebin dot com slash jPZDtEu2
patman Feb 12 @ 1:45pm 
would you mind updating acceleratoraddon.object.patch, manipulatoraddon.object.patch, and separatoraddon.object.patch to look more like this: {LINK REMOVED}
Spirend  [author] Feb 7 @ 7:33pm 
Okay, so, because of reasons relating to how this mod had to be built, I had to put together a patch to add MicroMachines functionality. It should emerge on the Workshop as soon as it's done getting verified and such. Sorry about the massive delay - I stubbornly tried to work out a way to make this mod patch itself if it found MicroMachines active, and then got consumed by real life matters...
DreByte Jul 31, 2023 @ 9:39pm 
nice mod, still waiting for compatibility with micro machines mod, the addon snaps to the mini replicator but doesn't show any new recipes in the replicator
FireMario Aug 30, 2022 @ 12:18pm 
Thanks!
Spirend  [author] Aug 30, 2022 @ 7:09am 
@FireMario I'll look into it!