Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Number of Cities Maintenance
   
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Type: Mod
Mod: Gameplay
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21 Thg10, 2017 @ 12:42pm
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Number of Cities Maintenance

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Each City gets +3 gold per turn and -1 gold per turn per city you control. Intended to be used together with constant settler costs.
15 bình luận
Hexeract 22 Thg06, 2023 @ 1:42pm 
Simple, yet elegant. One of the few mods out there which actually punishes infinite city spam.
-=Maure=- 3 Thg12, 2020 @ 10:53pm 
Sadly the AI seems not to be able to manage its finances and half of them are always bankrupt.
-=Maure=- 3 Thg12, 2020 @ 10:52pm 
Still working for me.
xxx78 10 Thg02, 2020 @ 2:23am 
Interesting mod, does it still work after latest patch?
流明贤者 8 Thg06, 2019 @ 5:40pm 
@Mk Z
you can do it yourself, just open the lua file and find the number 3,and change it to 0.
Mk Z 17 Thg01, 2019 @ 10:23pm 
@pauloel7, net -5 would be too small, but maybe 1st city cost 1 gold, second 2 etc?
pauloel7 26 Thg05, 2018 @ 6:11pm 
Interesting the idea of offsetting some of the production cost saved from constant settler cost. However, to that end, this mod exponentially increase gold cost, to the point that you could build settlers alright, but simply cannot afford to settle anymore, and that is way too soon, with just a few cities! Gotta swap this exponential cost increase to a linear one, something like a NET -5 per city on the empire budget, rather than city's.
kongkim 31 Thg03, 2018 @ 12:06am 
Yah interesting mod. But can AI like Rome work with this so they don't end up with -70 gold per turn all the time?
UntouchedWagons 20 Thg03, 2018 @ 12:34pm 
You may want to adjust your mod description because without your Nov. 8 comment I would have concluded what Choco Bunny thought
abred_vs_annwn 13 Thg03, 2018 @ 12:59pm 
Works with R&F?