Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Type: Mod
Mod: Gameplay
Tamaño
Publicado el
1.848 KB
21 OCT 2017 a las 12:42
1 nota sobre cambios ( ver )

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Number of Cities Maintenance

Descripción
Each City gets +3 gold per turn and -1 gold per turn per city you control. Intended to be used together with constant settler costs.
15 comentarios
Hexeract 22 JUN 2023 a las 13:42 
Simple, yet elegant. One of the few mods out there which actually punishes infinite city spam.
-=Maure=- 3 DIC 2020 a las 22:53 
Sadly the AI seems not to be able to manage its finances and half of them are always bankrupt.
-=Maure=- 3 DIC 2020 a las 22:52 
Still working for me.
xxx78 10 FEB 2020 a las 2:23 
Interesting mod, does it still work after latest patch?
流明贤者 8 JUN 2019 a las 17:40 
@Mk Z
you can do it yourself, just open the lua file and find the number 3,and change it to 0.
Mk Z 17 ENE 2019 a las 22:23 
@pauloel7, net -5 would be too small, but maybe 1st city cost 1 gold, second 2 etc?
pauloel7 26 MAY 2018 a las 18:11 
Interesting the idea of offsetting some of the production cost saved from constant settler cost. However, to that end, this mod exponentially increase gold cost, to the point that you could build settlers alright, but simply cannot afford to settle anymore, and that is way too soon, with just a few cities! Gotta swap this exponential cost increase to a linear one, something like a NET -5 per city on the empire budget, rather than city's.
kongkim 31 MAR 2018 a las 0:06 
Yah interesting mod. But can AI like Rome work with this so they don't end up with -70 gold per turn all the time?
UntouchedWagons 20 MAR 2018 a las 12:34 
You may want to adjust your mod description because without your Nov. 8 comment I would have concluded what Choco Bunny thought
abred_vs_annwn 13 MAR 2018 a las 12:59 
Works with R&F?