Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Number of Cities Maintenance
   
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Type: Mod
Mod: Gameplay
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21 окт. 2017 г. в 12:42
Обновлений: 1 (просмотреть)

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Number of Cities Maintenance

Описание
Each City gets +3 gold per turn and -1 gold per turn per city you control. Intended to be used together with constant settler costs.
Комментариев: 15
Hexeract 22 июн. 2023 г. в 13:42 
Simple, yet elegant. One of the few mods out there which actually punishes infinite city spam.
-=Maure=- 3 дек. 2020 г. в 22:53 
Sadly the AI seems not to be able to manage its finances and half of them are always bankrupt.
-=Maure=- 3 дек. 2020 г. в 22:52 
Still working for me.
xxx78 10 фев. 2020 г. в 2:23 
Interesting mod, does it still work after latest patch?
流明贤者 8 июн. 2019 г. в 17:40 
@Mk Z
you can do it yourself, just open the lua file and find the number 3,and change it to 0.
Mk Z 17 янв. 2019 г. в 22:23 
@pauloel7, net -5 would be too small, but maybe 1st city cost 1 gold, second 2 etc?
pauloel7 26 мая. 2018 г. в 18:11 
Interesting the idea of offsetting some of the production cost saved from constant settler cost. However, to that end, this mod exponentially increase gold cost, to the point that you could build settlers alright, but simply cannot afford to settle anymore, and that is way too soon, with just a few cities! Gotta swap this exponential cost increase to a linear one, something like a NET -5 per city on the empire budget, rather than city's.
kongkim 31 мар. 2018 г. в 0:06 
Yah interesting mod. But can AI like Rome work with this so they don't end up with -70 gold per turn all the time?
UntouchedWagons 20 мар. 2018 г. в 12:34 
You may want to adjust your mod description because without your Nov. 8 comment I would have concluded what Choco Bunny thought
abred_vs_annwn 13 мар. 2018 г. в 12:59 
Works with R&F?