Sid Meier's Civilization VI

Sid Meier's Civilization VI

十分な評価がありません
Number of Cities Maintenance
   
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Type: Mod
Mod: Gameplay
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投稿日
1.848 KB
2017年10月21日 12時42分
1 項目の変更履歴 ( 表示 )

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Number of Cities Maintenance

解説
Each City gets +3 gold per turn and -1 gold per turn per city you control. Intended to be used together with constant settler costs.
15 件のコメント
Hexeract 2023年6月22日 13時42分 
Simple, yet elegant. One of the few mods out there which actually punishes infinite city spam.
-=Maure=- 2020年12月3日 22時53分 
Sadly the AI seems not to be able to manage its finances and half of them are always bankrupt.
-=Maure=- 2020年12月3日 22時52分 
Still working for me.
xxx78 2020年2月10日 2時23分 
Interesting mod, does it still work after latest patch?
流明贤者 2019年6月8日 17時40分 
@Mk Z
you can do it yourself, just open the lua file and find the number 3,and change it to 0.
Mk Z 2019年1月17日 22時23分 
@pauloel7, net -5 would be too small, but maybe 1st city cost 1 gold, second 2 etc?
pauloel7 2018年5月26日 18時11分 
Interesting the idea of offsetting some of the production cost saved from constant settler cost. However, to that end, this mod exponentially increase gold cost, to the point that you could build settlers alright, but simply cannot afford to settle anymore, and that is way too soon, with just a few cities! Gotta swap this exponential cost increase to a linear one, something like a NET -5 per city on the empire budget, rather than city's.
kongkim 2018年3月31日 0時06分 
Yah interesting mod. But can AI like Rome work with this so they don't end up with -70 gold per turn all the time?
UntouchedWagons 2018年3月20日 12時34分 
You may want to adjust your mod description because without your Nov. 8 comment I would have concluded what Choco Bunny thought
abred_vs_annwn 2018年3月13日 12時59分 
Works with R&F?