Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Number of Cities Maintenance
   
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Type: Mod
Mod: Gameplay
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21 ott 2017, ore 12:42
1 nota di rilascio ( visualizza )

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Number of Cities Maintenance

Descrizione
Each City gets +3 gold per turn and -1 gold per turn per city you control. Intended to be used together with constant settler costs.
15 commenti
Hexeract 22 giu 2023, ore 13:42 
Simple, yet elegant. One of the few mods out there which actually punishes infinite city spam.
-=Maure=- 3 dic 2020, ore 22:53 
Sadly the AI seems not to be able to manage its finances and half of them are always bankrupt.
-=Maure=- 3 dic 2020, ore 22:52 
Still working for me.
xxx78 10 feb 2020, ore 2:23 
Interesting mod, does it still work after latest patch?
流明贤者 8 giu 2019, ore 17:40 
@Mk Z
you can do it yourself, just open the lua file and find the number 3,and change it to 0.
Mk Z 17 gen 2019, ore 22:23 
@pauloel7, net -5 would be too small, but maybe 1st city cost 1 gold, second 2 etc?
pauloel7 26 mag 2018, ore 18:11 
Interesting the idea of offsetting some of the production cost saved from constant settler cost. However, to that end, this mod exponentially increase gold cost, to the point that you could build settlers alright, but simply cannot afford to settle anymore, and that is way too soon, with just a few cities! Gotta swap this exponential cost increase to a linear one, something like a NET -5 per city on the empire budget, rather than city's.
kongkim 31 mar 2018, ore 0:06 
Yah interesting mod. But can AI like Rome work with this so they don't end up with -70 gold per turn all the time?
UntouchedWagons 20 mar 2018, ore 12:34 
You may want to adjust your mod description because without your Nov. 8 comment I would have concluded what Choco Bunny thought
abred_vs_annwn 13 mar 2018, ore 12:59 
Works with R&F?