Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Type: Mod
Mod: Gameplay
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21 oct. 2017 à 12h42
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Number of Cities Maintenance

Description
Each City gets +3 gold per turn and -1 gold per turn per city you control. Intended to be used together with constant settler costs.
15 commentaires
Hexeract 22 juin 2023 à 13h42 
Simple, yet elegant. One of the few mods out there which actually punishes infinite city spam.
-=Maure=- 3 déc. 2020 à 22h53 
Sadly the AI seems not to be able to manage its finances and half of them are always bankrupt.
-=Maure=- 3 déc. 2020 à 22h52 
Still working for me.
xxx78 10 févr. 2020 à 2h23 
Interesting mod, does it still work after latest patch?
流明贤者 8 juin 2019 à 17h40 
@Mk Z
you can do it yourself, just open the lua file and find the number 3,and change it to 0.
Mk Z 17 janv. 2019 à 22h23 
@pauloel7, net -5 would be too small, but maybe 1st city cost 1 gold, second 2 etc?
pauloel7 26 mai 2018 à 18h11 
Interesting the idea of offsetting some of the production cost saved from constant settler cost. However, to that end, this mod exponentially increase gold cost, to the point that you could build settlers alright, but simply cannot afford to settle anymore, and that is way too soon, with just a few cities! Gotta swap this exponential cost increase to a linear one, something like a NET -5 per city on the empire budget, rather than city's.
kongkim 31 mars 2018 à 0h06 
Yah interesting mod. But can AI like Rome work with this so they don't end up with -70 gold per turn all the time?
UntouchedWagons 20 mars 2018 à 12h34 
You may want to adjust your mod description because without your Nov. 8 comment I would have concluded what Choco Bunny thought
abred_vs_annwn 13 mars 2018 à 12h59 
Works with R&F?